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I don't think it's a Zen thing, though.  That lane is tough to hit in TPA as well, typically easier from a trap than a running ball.  It's been too long since I played a real Fish Tales to compare how that shot is in real life.


Making a catch from a right orbit on the left flipper is easy in the Zen version, though.  The captive ball is hazardous, but that's hardly a problem in limited-time challenges with unlimited ball save.  (This is one problem I have with the timed challenges - the unlimited ball save leads you to making high-risk, low-percentage shots with complete abandon, knowing you'll always get the ball back.  It's entirely the wrong way to approach these shots.  The captive ball in FT, force field/saucer in AFM, trunk in ToM, and so on.)


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