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Zen Studios
Table Talk: Williams Pinball
Williams Pinball App Data Collection
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<blockquote data-quote="shutyertrap" data-source="post: 288895" data-attributes="member: 134"><p>If you go back to my very first post that started this thread, you'll see that the worry over what will happen once more and more tables get introduced has been of primary concern. That is why I want Zen to introduce bonus weekends or special events that can boost collecting for a brief time. I've had that in other games and it is a great way to psychologically reward the player, even if they are still a long way from achieving the goal.</p><p></p><p>The fact of the matter is, you have to play every day, you have to complete and recycle the Basic and Advanced challenges at least twice, and you should complete the Pro challenge each time offered (screw paying 5 coins to recycle that beast!) Using 200 coins to open up the Premium challenge is also an option, but only if you have the skills to actually beat it. The parts totals are the same as Pro, the ticket rewards are large, but it costs 25 tickets per attempt so is not worth it to those that don't have a large stash already on hand. </p><p></p><p>All that is just to keep from drowning. I was doing that just to build a stash of coins. For someone still trying to max tables, to have any chance of getting ahead before the next volume drops, it's more likely they'll have to play the first to challenges Easy-Hard 4 or 5 times a day. To do that, I'd spend the 5 tix to cycle in tables that are easy to do. Essentially treat the game as farming for parts, not for playing a fun game of pinball. It's a different mindset, the approach cannot be the same as just wanting to play the game. You find the weaknesses in the system and you exploit it for all it's worth. </p><p></p><p>I find Survival to usually be the easiest, but tables like Getaway, Champion Pub, and Safe Cracker are the exceptions to that for me.</p><p>1 ball is brutal, but I enjoy it probably the most if it's on a table I have good ball control on. For that reason, I hate it for Party Zone, Junk Yard, and Hurricane.</p><p>5 minute is my least favorite regardless of if I find it easy or hard. When you look up to see 2 1/2 minutes have passed and you aren't even a quarter of the way to the score goal, it becomes real hard to not just exit out and try again! I really feel like I'm gambling with my time and what that is worth to me in this challenge.</p><p></p><p>I made another suggestion on Twitter for use of the timed event...introduce Pin Golf. Pick 6-9 tables, a score goal for each, what the par is for the entire 'course'. If you come in under par, you get better rewards than if you don't. Special reward from doing the whole thing on one or two balls.</p></blockquote><p></p>
[QUOTE="shutyertrap, post: 288895, member: 134"] If you go back to my very first post that started this thread, you'll see that the worry over what will happen once more and more tables get introduced has been of primary concern. That is why I want Zen to introduce bonus weekends or special events that can boost collecting for a brief time. I've had that in other games and it is a great way to psychologically reward the player, even if they are still a long way from achieving the goal. The fact of the matter is, you have to play every day, you have to complete and recycle the Basic and Advanced challenges at least twice, and you should complete the Pro challenge each time offered (screw paying 5 coins to recycle that beast!) Using 200 coins to open up the Premium challenge is also an option, but only if you have the skills to actually beat it. The parts totals are the same as Pro, the ticket rewards are large, but it costs 25 tickets per attempt so is not worth it to those that don't have a large stash already on hand. All that is just to keep from drowning. I was doing that just to build a stash of coins. For someone still trying to max tables, to have any chance of getting ahead before the next volume drops, it's more likely they'll have to play the first to challenges Easy-Hard 4 or 5 times a day. To do that, I'd spend the 5 tix to cycle in tables that are easy to do. Essentially treat the game as farming for parts, not for playing a fun game of pinball. It's a different mindset, the approach cannot be the same as just wanting to play the game. You find the weaknesses in the system and you exploit it for all it's worth. I find Survival to usually be the easiest, but tables like Getaway, Champion Pub, and Safe Cracker are the exceptions to that for me. 1 ball is brutal, but I enjoy it probably the most if it's on a table I have good ball control on. For that reason, I hate it for Party Zone, Junk Yard, and Hurricane. 5 minute is my least favorite regardless of if I find it easy or hard. When you look up to see 2 1/2 minutes have passed and you aren't even a quarter of the way to the score goal, it becomes real hard to not just exit out and try again! I really feel like I'm gambling with my time and what that is worth to me in this challenge. I made another suggestion on Twitter for use of the timed event...introduce Pin Golf. Pick 6-9 tables, a score goal for each, what the par is for the entire 'course'. If you come in under par, you get better rewards than if you don't. Special reward from doing the whole thing on one or two balls. [/QUOTE]
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Table Talk: Williams Pinball
Williams Pinball App Data Collection
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