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Other Zen Pinball Games & General Discussion
Williams Pinball App Discussion
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<blockquote data-quote="Craig Grannell" data-source="post: 283776" data-attributes="member: 1322"><p>shutyertrap: On Zen's other apps, there is a very big difference in terms of pricing, unless things have markedly changed of late. Most of those have (had?) very cheap tables, and so as impulse purchases you can splash out a couple of bucks on something, and move on to the next if you're not keen. However, with Williams, it's not the freemium model I find problematic so much as the dual currency thing (which has infected a whole raft of freemium titles), combined with what I've personally perceived to be very slow unlocking (again, perhaps I'm just rubbish at pinball – or not playing enough). If there were single-table unlocks for prices broadly equivalent to those on other platforms, that'd make sense to me.</p><p></p><p>So the app becomes this weird mix of generosity (potentially play everything for free), grinding (sure, you're playing pinball, but you're also going through the motions of what the app dictates, when the app dictates, so this for me is mixed – sometimes good and sometimes less so), and locking content behind multiple currencies.</p><p></p><p>Bar the minor frame-rate issues, I should note that I'm still playing the game and enjoying it. I'm also very aware of how tough the mobile market is, and I want companies to make money. I will also be covering the game in at least two publications. I just wish the balance was a bit different.</p><p></p><p></p><p>This is a fair point. I recall talking to someone at Zen a fair while back about business models for an article. I was comparing their app to PA. They noted when they offered demos, quite often people would burn through them and not return, instead heading to something else that was free. Presumably, Williams is an attempt to get through that by way of serving ads, encouraging ad-hoc one-off coin purchases (for that final chunk), and also tempting 'whales'. I also imagine all the pricing has been set on the basis of careful analytics, and you cannot really compare cross-platform anyway. After all, you see a ton of iOS games heading to Switch, and in doing so rather suspiciously going up in price, sometimes to an eye-watering degree. This just happens to have been a price shift in the other direction.</p><p></p><p>And pricing is always what the market will bear. Even so, I do rather wish that 'box of Zen coins' for ten quid was 450 coins, and that each table unlock was 150. That would align pricing with other platforms (despite what I just said –*yeah, yeah), and not leave you in that weird place of having leftover chunks of virtual currency.</p></blockquote><p></p>
[QUOTE="Craig Grannell, post: 283776, member: 1322"] shutyertrap: On Zen's other apps, there is a very big difference in terms of pricing, unless things have markedly changed of late. Most of those have (had?) very cheap tables, and so as impulse purchases you can splash out a couple of bucks on something, and move on to the next if you're not keen. However, with Williams, it's not the freemium model I find problematic so much as the dual currency thing (which has infected a whole raft of freemium titles), combined with what I've personally perceived to be very slow unlocking (again, perhaps I'm just rubbish at pinball – or not playing enough). If there were single-table unlocks for prices broadly equivalent to those on other platforms, that'd make sense to me. So the app becomes this weird mix of generosity (potentially play everything for free), grinding (sure, you're playing pinball, but you're also going through the motions of what the app dictates, when the app dictates, so this for me is mixed – sometimes good and sometimes less so), and locking content behind multiple currencies. Bar the minor frame-rate issues, I should note that I'm still playing the game and enjoying it. I'm also very aware of how tough the mobile market is, and I want companies to make money. I will also be covering the game in at least two publications. I just wish the balance was a bit different. This is a fair point. I recall talking to someone at Zen a fair while back about business models for an article. I was comparing their app to PA. They noted when they offered demos, quite often people would burn through them and not return, instead heading to something else that was free. Presumably, Williams is an attempt to get through that by way of serving ads, encouraging ad-hoc one-off coin purchases (for that final chunk), and also tempting 'whales'. I also imagine all the pricing has been set on the basis of careful analytics, and you cannot really compare cross-platform anyway. After all, you see a ton of iOS games heading to Switch, and in doing so rather suspiciously going up in price, sometimes to an eye-watering degree. This just happens to have been a price shift in the other direction. And pricing is always what the market will bear. Even so, I do rather wish that 'box of Zen coins' for ten quid was 450 coins, and that each table unlock was 150. That would align pricing with other platforms (despite what I just said –*yeah, yeah), and not leave you in that weird place of having leftover chunks of virtual currency. [/QUOTE]
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