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Other Zen Pinball Games & General Discussion
Williams Pinball App Discussion
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<blockquote data-quote="Citizen" data-source="post: 284957" data-attributes="member: 6915"><p>Just sayin' is fine and all but,</p><p></p><p></p><p></p><p>it also highlights a pretty serious problem with the model that will only get worse over time. At this point in the mobile Williams app's life cycle, it's still mostly only people who are savvy to digital pinball who have jumped on board. And with only 10 tables to unlock, it's already proven to be divisive even among the people who are essentially the most dedicated cross section of the digital pinball fanbase.</p><p></p><p>How well will the app fare even a year from now, when the game will have perhaps 28 or so tables, when the new players hopping on board then see what a monumental task lies ahead of them? This model is essentially ensuring that most of those people a year from now will feel like Zen is just strong-arming them to purchase the tables with Zen Coin packs/limited-time offers that are disproportionately expensive compared to console/PC. I mean, catching up with the limited-time offers now when there are only 3 packs is one thing, but what about when "catching up" means having to overpay for 9 packs? And at that point, when faced with the impossibility of keeping up versus the price discrepancy between versions, how many will choose to either stick to PC/consoles, or, even worse, to simply walk away altogether (especially if mobile is the only platform they wanted)?</p><p></p><p>And that's just a year. Does Zen still want to be getting new mobile players 2 or 3 years from now? Because imagine what it'll look like to someone new by then if Zen doesn't restructure either the f2p model or add normal pack purchasing options with better prices.</p><p></p><p>I'm just worried that Zen has this set up to fail down the road, and I don't want to see Zen fail, especially not with any venture related to WMS.</p></blockquote><p></p>
[QUOTE="Citizen, post: 284957, member: 6915"] Just sayin' is fine and all but, it also highlights a pretty serious problem with the model that will only get worse over time. At this point in the mobile Williams app's life cycle, it's still mostly only people who are savvy to digital pinball who have jumped on board. And with only 10 tables to unlock, it's already proven to be divisive even among the people who are essentially the most dedicated cross section of the digital pinball fanbase. How well will the app fare even a year from now, when the game will have perhaps 28 or so tables, when the new players hopping on board then see what a monumental task lies ahead of them? This model is essentially ensuring that most of those people a year from now will feel like Zen is just strong-arming them to purchase the tables with Zen Coin packs/limited-time offers that are disproportionately expensive compared to console/PC. I mean, catching up with the limited-time offers now when there are only 3 packs is one thing, but what about when "catching up" means having to overpay for 9 packs? And at that point, when faced with the impossibility of keeping up versus the price discrepancy between versions, how many will choose to either stick to PC/consoles, or, even worse, to simply walk away altogether (especially if mobile is the only platform they wanted)? And that's just a year. Does Zen still want to be getting new mobile players 2 or 3 years from now? Because imagine what it'll look like to someone new by then if Zen doesn't restructure either the f2p model or add normal pack purchasing options with better prices. I'm just worried that Zen has this set up to fail down the road, and I don't want to see Zen fail, especially not with any venture related to WMS. [/QUOTE]
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