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Other Zen Pinball Games & General Discussion
Williams Pinball App Discussion
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<blockquote data-quote="shutyertrap" data-source="post: 284961" data-attributes="member: 134"><p>I absolutely agree that things are only going to get worse as more tables are added. I certainly don't want to be all la-di-da about this, but I also have to say I'm actually enjoying the app. A reasonable solution needs to be found which is yet another reason why I'm tracking my stats as mentioned above. The reality is that Zen is not going to change the currency structure of this app, but they do have to recognize its failings. I've played other apps with collecting of parts and coins and gems, that faced this exact problem of too many variables to collect for. The solution was never to change the pricing, but to change how collecting was done. With that in mind, and some of this has been expressed in other threads and even in our podcast, these are ideas I think could work...</p><p></p><p>- have the user select a Volume pack at the start. They will only collect parts for those tables. When all 3 tables have been upgraded to the next star amount, ask the user if they'd like to keep collecting for that pack or switch to another. This happens each upgrade level, but only when all 3 tables are there.</p><p></p><p>PRO: smaller pool to collect for, puts user more in control</p><p>CON: doesn't fix issue of collecting tickets and coins; Daily Challenge options would be severely hampered.</p><p></p><p>- either increase the amount of stuff collected with card flips or lower the upgrade requirements</p><p></p><p>PRO: faster collecting, will be able to get to 2 star level much easier which will open up Intermediate Daily Challenge for more tables which will in turn give more cards to flip (this was what it was like for me at start of iOS launch)</p><p>CON: progressively doesn't fix the problem the more tables get added, eventually puts new users in essentially same position current users are now</p><p></p><p>- once maximum amount of table parts are earned, upgraded or not, those parts will no longer be earned</p><p></p><p>PRO: no wasted rewards</p><p>CON: you'll never be able to earn enough parts to max out before a new pack lands, thus diluting the pool yet again.</p><p></p><p>- create clans, and within those clans you are able to trade or donate parts. Additionally have clan events that allow for even more collecting opportunities.</p><p></p><p>PRO: clans! You'd be able to really focus in on one table you want parts for more than others, while helping someone else out reaching their goal. Earning as a clan in events helps the whole collective, rather than solely going it alone</p><p>CON: can get super competitive, joining clans can be an issue, running clans can be quite divisive. Zen would have to figure out and balance an entire clan system</p><p></p><p></p><p>I don't think any one of these solutions on their own is the answer. I personally would love a clan system put in place, and then have match battles between clans via cycled challenges. Competition is a key component of pinball, this would be a great way of introducing it. Would be a great place to have players use the pro physics too. Mix in the capped collecting, earning tickets for donating parts, and ease up a bit on upgrade requirements, something more workable starts to emerge. </p><p></p><p>We used to stress that when discussing FarSight, constructive criticism was best. I encourage the same for what to do with the Williams App. Calling it names, declaring it a travesty, demanding they scrap the entire business model, these don't help in any way. Zen already sorta compromised by at least offering the limited time pack. You may ask for that price to be there permanently, which is understandable, but that doesn't fix the issue for people that don't want to pay anything and are fine with grinding (the majority of casual mobile app users, by the way). Is it fare of me to ask we as a forum move forward in that direction?</p></blockquote><p></p>
[QUOTE="shutyertrap, post: 284961, member: 134"] I absolutely agree that things are only going to get worse as more tables are added. I certainly don't want to be all la-di-da about this, but I also have to say I'm actually enjoying the app. A reasonable solution needs to be found which is yet another reason why I'm tracking my stats as mentioned above. The reality is that Zen is not going to change the currency structure of this app, but they do have to recognize its failings. I've played other apps with collecting of parts and coins and gems, that faced this exact problem of too many variables to collect for. The solution was never to change the pricing, but to change how collecting was done. With that in mind, and some of this has been expressed in other threads and even in our podcast, these are ideas I think could work... - have the user select a Volume pack at the start. They will only collect parts for those tables. When all 3 tables have been upgraded to the next star amount, ask the user if they'd like to keep collecting for that pack or switch to another. This happens each upgrade level, but only when all 3 tables are there. PRO: smaller pool to collect for, puts user more in control CON: doesn't fix issue of collecting tickets and coins; Daily Challenge options would be severely hampered. - either increase the amount of stuff collected with card flips or lower the upgrade requirements PRO: faster collecting, will be able to get to 2 star level much easier which will open up Intermediate Daily Challenge for more tables which will in turn give more cards to flip (this was what it was like for me at start of iOS launch) CON: progressively doesn't fix the problem the more tables get added, eventually puts new users in essentially same position current users are now - once maximum amount of table parts are earned, upgraded or not, those parts will no longer be earned PRO: no wasted rewards CON: you'll never be able to earn enough parts to max out before a new pack lands, thus diluting the pool yet again. - create clans, and within those clans you are able to trade or donate parts. Additionally have clan events that allow for even more collecting opportunities. PRO: clans! You'd be able to really focus in on one table you want parts for more than others, while helping someone else out reaching their goal. Earning as a clan in events helps the whole collective, rather than solely going it alone CON: can get super competitive, joining clans can be an issue, running clans can be quite divisive. Zen would have to figure out and balance an entire clan system I don't think any one of these solutions on their own is the answer. I personally would love a clan system put in place, and then have match battles between clans via cycled challenges. Competition is a key component of pinball, this would be a great way of introducing it. Would be a great place to have players use the pro physics too. Mix in the capped collecting, earning tickets for donating parts, and ease up a bit on upgrade requirements, something more workable starts to emerge. We used to stress that when discussing FarSight, constructive criticism was best. I encourage the same for what to do with the Williams App. Calling it names, declaring it a travesty, demanding they scrap the entire business model, these don't help in any way. Zen already sorta compromised by at least offering the limited time pack. You may ask for that price to be there permanently, which is understandable, but that doesn't fix the issue for people that don't want to pay anything and are fine with grinding (the majority of casual mobile app users, by the way). Is it fare of me to ask we as a forum move forward in that direction? [/QUOTE]
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