Search titles only
By:
Home
Forums
New posts
Search forums
Articles
New articles
New comments
Search articles
Pinball DB
Pinball Tables
Pinball Games
What's new
New posts
New articles
New profile posts
New article comments
Latest activity
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Welcome Back to Digital Pinball Fans -
please read this first
For latest updates, follow Digital Pinball Fans on
Facebook
and
Twitter
Home
Forums
Zen Studios
Table Talk: Williams Pinball
Williams Pinball Universal Monsters™ Pack on October 29!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cloda" data-source="post: 291115" data-attributes="member: 7520"><p><strong>Beastlike rocking with the monsters! Williams Monster Bash</strong></p><p></p><p>I'm happy that I got the Monsters of Rock Achievement on Williams Monster Bash in Classic Arcade. Rather than sharing that game, I'll share a section of a game where the strategy I'm working on (see below) came together nicely until the first Monster's of Rock (the requirement for the achievement) where I had a good multiball. Unfortunately, my game fell apart after that but I'm optimistic that I'll soon have a game where everything click.</p><p></p><p>I had an excellent first ball (the rest of the game fizzled out) where I made it all the way to Monsters of Rock. I had to finish Wolfman after the Frankenstein multiball and I had the Mummy and Dracula left. It worked out great though in that as I started the Mummy in the scoop, I shortly after also started Dracula which also started Monsters Bash which then turned into Monster's of Rock as I completed their instruments!</p><p></p><p>[MEDIA=youtube]J09c5WdqtDs[/MEDIA]</p><p></p><p>Here is what I've been doing so far for Classic Arcade, based on watching the PAPA tutorial, reading the in-game guide, and playing around. I never played the real table, or TPA so I'm sure there are some obvious things I'm missing.</p><p></p><p>- Get the skillshot! I rarely play with the enhanced graphics on in Classic Arcade, but on this table Zen did a nice job, it is unobtrusive, and it gives you one huge advantage because it lights up the lit rollover lanes that is essential to get the skillshot right. If you get the skillshot, you get points (which increases with each successful skillshot) but importantly you get a Monster bomb! You can use it during a Monster hurry-up to advance a shot. Each monster has its own monster bomb which makes it trickier. You also get monster bombs from mosh pit shots, and as random awards from the scoop.</p><p></p><p>- Key to remember is that during any multiball, the timers for the Monster hurry-up’s don’t run. Try to get a few Monster’s close to starting, and then start as many as you can in quick succession, before you start either the Frankenstein multi-ball hurry-up, or the Mosh pit multi-ball. I messed it up, but I already got it right once to have all but the Mummy hurry-up’s going. The Mummy one is difficult to start along with the rest as you’ll likely start the Wolfman’s hurry-up before you get enough bumper hits.</p><p></p><p>- My order that I try to line up the different Monster hurry-ups is; start by focussing on Creature from the Black Lagoon (remember backhand is possible), then the Bride of Frankenstein as I find the ramp shots difficult, and as soon as you have one side three shots down, start with the Wolfman on that side, while still focussing on the rest of the shots required on the other side. In between also get a few shots down on Frankenstein and Dracula. As soon as you start one of the hurry-ups, start the other ones that you have close to starting as quickly as possible, and lastly get the Frankenstein multiball hurry-up going. </p><p></p><p>- After that, you assess where you are at and see what you need to complete to get to Monsters of Rock. </p><p></p><p></p><p>That is my strategy so far… let’s see how it develops and please let me know what you guys think and I’ll add to it.</p></blockquote><p></p>
[QUOTE="Cloda, post: 291115, member: 7520"] [b]Beastlike rocking with the monsters! Williams Monster Bash[/b] I'm happy that I got the Monsters of Rock Achievement on Williams Monster Bash in Classic Arcade. Rather than sharing that game, I'll share a section of a game where the strategy I'm working on (see below) came together nicely until the first Monster's of Rock (the requirement for the achievement) where I had a good multiball. Unfortunately, my game fell apart after that but I'm optimistic that I'll soon have a game where everything click. I had an excellent first ball (the rest of the game fizzled out) where I made it all the way to Monsters of Rock. I had to finish Wolfman after the Frankenstein multiball and I had the Mummy and Dracula left. It worked out great though in that as I started the Mummy in the scoop, I shortly after also started Dracula which also started Monsters Bash which then turned into Monster's of Rock as I completed their instruments! [MEDIA=youtube]J09c5WdqtDs[/MEDIA] Here is what I've been doing so far for Classic Arcade, based on watching the PAPA tutorial, reading the in-game guide, and playing around. I never played the real table, or TPA so I'm sure there are some obvious things I'm missing. - Get the skillshot! I rarely play with the enhanced graphics on in Classic Arcade, but on this table Zen did a nice job, it is unobtrusive, and it gives you one huge advantage because it lights up the lit rollover lanes that is essential to get the skillshot right. If you get the skillshot, you get points (which increases with each successful skillshot) but importantly you get a Monster bomb! You can use it during a Monster hurry-up to advance a shot. Each monster has its own monster bomb which makes it trickier. You also get monster bombs from mosh pit shots, and as random awards from the scoop. - Key to remember is that during any multiball, the timers for the Monster hurry-up’s don’t run. Try to get a few Monster’s close to starting, and then start as many as you can in quick succession, before you start either the Frankenstein multi-ball hurry-up, or the Mosh pit multi-ball. I messed it up, but I already got it right once to have all but the Mummy hurry-up’s going. The Mummy one is difficult to start along with the rest as you’ll likely start the Wolfman’s hurry-up before you get enough bumper hits. - My order that I try to line up the different Monster hurry-ups is; start by focussing on Creature from the Black Lagoon (remember backhand is possible), then the Bride of Frankenstein as I find the ramp shots difficult, and as soon as you have one side three shots down, start with the Wolfman on that side, while still focussing on the rest of the shots required on the other side. In between also get a few shots down on Frankenstein and Dracula. As soon as you start one of the hurry-ups, start the other ones that you have close to starting as quickly as possible, and lastly get the Frankenstein multiball hurry-up going. - After that, you assess where you are at and see what you need to complete to get to Monsters of Rock. That is my strategy so far… let’s see how it develops and please let me know what you guys think and I’ll add to it. [/QUOTE]
Verification
Post reply
Members online
No members online now.
Latest posts
D
Anyone still playing?
Latest: Dan
Mar 3, 2025
The Pinball Arcade / Farsight Studios
Home
Forums
Zen Studios
Table Talk: Williams Pinball
Williams Pinball Universal Monsters™ Pack on October 29!
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top