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Zen Studios
Table Talk: Williams Pinball
Williams Pinball Universal Monsters™ Pack on October 29!
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<blockquote data-quote="Cloda" data-source="post: 291221" data-attributes="member: 7520"><p>I've adapted my strategy after playing some more and find that this approach now result in more engaging gameplay and less restarts. I've managed to put a good game together where I got to two Monsters of Rock in one game. I'll use that as the basis for my strategy video. Here is my revised strategy that I followed in my top Classic Arcade game along with some tips. </p><p></p><p>- Get the skillshot as described above, but make use of the ballsaver to let the ball through so that it can launch back into the bumpers for some more hits towards the Mummy. The ballsaver is long enough that you can take a potshot at the targets below Frankenstein so I try to do that before letting the ball drain. Note that the ballsaver is significantly shorter at later ball launches in the game, especially if it is an extra ball.</p><p>- When the ball drops outs of the bumpers on the right hand side, hold your left flipper up, even as you plan to live catch it on the right flipper, as that right slingshot is deadly if the ball hits it.</p><p>- I now start with Frankenstein, getting him one shot away from opening up.</p><p>- Following that, I focus on his Bride.</p><p>- Depending on if I am close to start Wolfman or not, I either get him started and / or I get the Bride started before I start the Frankenstein multiball.</p><p>- My key focus for Frankenstein multiball is to get his keyboard because it is a lot of high risk work to start the mode up again. Luckily the table is cleverly designed to give you a last chance to get it if you down to just ball and manage to act quickly as shown in this video clip (either facebook or twitter).</p><p></p><p>[MEDIA=facebook]1496831120480223[/MEDIA]</p><p></p><p>[MEDIA=twitter]1191623692712894464[/MEDIA]</p><p></p><p>- If it worked out well with those three modes, you should have an extra ball or at least ready to collect, and you should also be close to an extra ball for 60 million.</p><p>- Then get Creature, the Mummy, and Dracula ready and start them, which will unlock Monster bash.</p><p>- This approach works well for me with less frustration of trying to start all the modes before Frankenstein multiball. </p><p>- If you play the multiballs well it goes over into Monsters of Rock without having to do anything else.</p><p></p><p>Monster Bash is a great table and I find playing with a strategy is very rewarding but especially later on in the game, you need to take your chances as all the elements of your basic strategy won’t so easily line up anymore.</p></blockquote><p></p>
[QUOTE="Cloda, post: 291221, member: 7520"] I've adapted my strategy after playing some more and find that this approach now result in more engaging gameplay and less restarts. I've managed to put a good game together where I got to two Monsters of Rock in one game. I'll use that as the basis for my strategy video. Here is my revised strategy that I followed in my top Classic Arcade game along with some tips. - Get the skillshot as described above, but make use of the ballsaver to let the ball through so that it can launch back into the bumpers for some more hits towards the Mummy. The ballsaver is long enough that you can take a potshot at the targets below Frankenstein so I try to do that before letting the ball drain. Note that the ballsaver is significantly shorter at later ball launches in the game, especially if it is an extra ball. - When the ball drops outs of the bumpers on the right hand side, hold your left flipper up, even as you plan to live catch it on the right flipper, as that right slingshot is deadly if the ball hits it. - I now start with Frankenstein, getting him one shot away from opening up. - Following that, I focus on his Bride. - Depending on if I am close to start Wolfman or not, I either get him started and / or I get the Bride started before I start the Frankenstein multiball. - My key focus for Frankenstein multiball is to get his keyboard because it is a lot of high risk work to start the mode up again. Luckily the table is cleverly designed to give you a last chance to get it if you down to just ball and manage to act quickly as shown in this video clip (either facebook or twitter). [MEDIA=facebook]1496831120480223[/MEDIA] [MEDIA=twitter]1191623692712894464[/MEDIA] - If it worked out well with those three modes, you should have an extra ball or at least ready to collect, and you should also be close to an extra ball for 60 million. - Then get Creature, the Mummy, and Dracula ready and start them, which will unlock Monster bash. - This approach works well for me with less frustration of trying to start all the modes before Frankenstein multiball. - If you play the multiballs well it goes over into Monsters of Rock without having to do anything else. Monster Bash is a great table and I find playing with a strategy is very rewarding but especially later on in the game, you need to take your chances as all the elements of your basic strategy won’t so easily line up anymore. [/QUOTE]
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Table Talk: Williams Pinball
Williams Pinball Universal Monsters™ Pack on October 29!
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