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Zen Studios
Table Talk: Williams Pinball
Williams Pinball Volume 6
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<blockquote data-quote="ODB123" data-source="post: 296001" data-attributes="member: 8007"><p>Well, I'm rather late to this discussion. It seems like most enthusiasts posting here have leveled up and maxed out all tables on mobile already. </p><p></p><p>I'm surprised there is no discussion of the physics of Volume 6 tables. Meaning there are quite a few complaints on other forums, especially on steam and on the zen studios forums. </p><p></p><p>To be honest, I'm very disappointed by the physics of these newer tables. On Fun House and to a lesser extent Dr Dude, the trajectory of shots is much more limited and therefore more predictable. There is far less "randomness" making game play rather dull on both tables. </p><p></p><p>The ball doesn't seem to travel as quickly either. It can, but frame rate judder is very evident in such instances. This is very speculative, but it seems like there is a stronger emphasis on rendering ball spin and I'm wondering if this makes the tables more CPU intensive. The spin is often excessive and unrealistic, or perhaps it looks like it is because my processor can't keep up?</p><p></p><p>Ball movement seems far more realistic on previous table packs, and now it's back to being slow(er) and floaty, reminiscent just a bit of tPA tables, which quite frankly, is not a good thing.</p></blockquote><p></p>
[QUOTE="ODB123, post: 296001, member: 8007"] Well, I'm rather late to this discussion. It seems like most enthusiasts posting here have leveled up and maxed out all tables on mobile already. I'm surprised there is no discussion of the physics of Volume 6 tables. Meaning there are quite a few complaints on other forums, especially on steam and on the zen studios forums. To be honest, I'm very disappointed by the physics of these newer tables. On Fun House and to a lesser extent Dr Dude, the trajectory of shots is much more limited and therefore more predictable. There is far less "randomness" making game play rather dull on both tables. The ball doesn't seem to travel as quickly either. It can, but frame rate judder is very evident in such instances. This is very speculative, but it seems like there is a stronger emphasis on rendering ball spin and I'm wondering if this makes the tables more CPU intensive. The spin is often excessive and unrealistic, or perhaps it looks like it is because my processor can't keep up? Ball movement seems far more realistic on previous table packs, and now it's back to being slow(er) and floaty, reminiscent just a bit of tPA tables, which quite frankly, is not a good thing. [/QUOTE]
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Table Talk: Williams Pinball
Williams Pinball Volume 6
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