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Zen Studios
Table Talk: Williams Pinball
Williams Volume 3 *OFFICIAL* Game play thread
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<blockquote data-quote="shutyertrap" data-source="post: 284730" data-attributes="member: 134"><p>I've had the chance to spend a few days with these in early access. We did a whole BlahCade podcast about the release just the other day where most of my thoughts can be found. That being said, here's the quick version...</p><p></p><p>The enhanced graphics Zen did for Safe Cracker and Champion Pub are amazing. I absolutely will be playing with them activated from here on out. Theatre of Magic on the other hand, I prefer no enhancements. Why? Glowing flipper bats + occasional glowing ball is just too much for me and messes up my shot timing. Also during Tiger Saw multiball the balls go completely transparent, which looks cool as hell and ramps up the difficulty, but since there's absolutely no reward for playing like that other than really short ball times, why would you play with it like that? Also the animations are nice, but don't really add much to the wow factor like on the other 2 tables.</p><p></p><p>Whether you are playing Zen physics or the new Williams physics, they are so much better on these particular tables than in TPA. ToM has always been a bit of a mess for aiming while at the same time being super easy to run up scores. Now the ball goes where you want it to. The arcade physics in particular though ramp up the difficulty in such a manner that now when you reach the replay score, you actually feel a sense of accomplishment. For Champion Pub the key difference is no more cheap outlane drains on the right side. Safe Cracker? That ball is squirrelly as hell in arcade mode.</p><p></p><p>Speaking of SC, there's been questions about the tokens. Here's the deal...as you win 'em, they collect on the glass of the apron by the lockbar. If you leave the game, play a different table, whatever, those tokens remain. I've yet to get a duplicate either so far. A DMD right at the beginning (after having earned your first token) asks if you want to play a regular game, assault the vault, or clear the tokens. So there should be no more frustration in collecting them.</p><p></p><p>The animations for the boxer in Champion Pub are wonderous. It's a shame they didn't make it so he changes faces depending on who you are fighting, but that's just a missed opportunity for an otherwise genius bit of Zen enhancement. I've not gotten through all the fighters yet myself, but notably absent seems to be Dan Under. If anybody fights him, please comment. Otherwise we need to question Zen as to what happened to him.</p><p></p><p>I have no idea what has been censored this go around, so console peeps, let's hear it! I guess I could turn on 'family mode' for PC, but why would I? </p><p></p><p>So I know there are those out there that see no reason to double dip on these, but if you've done an A/B test between this in arcade mode and TPA and can't see or feel the difference, then I don't know what to tell you. Even the audio is way better, especially with Safe Cracker.</p><p></p><p>See you all on the leaderboards!</p></blockquote><p></p>
[QUOTE="shutyertrap, post: 284730, member: 134"] I've had the chance to spend a few days with these in early access. We did a whole BlahCade podcast about the release just the other day where most of my thoughts can be found. That being said, here's the quick version... The enhanced graphics Zen did for Safe Cracker and Champion Pub are amazing. I absolutely will be playing with them activated from here on out. Theatre of Magic on the other hand, I prefer no enhancements. Why? Glowing flipper bats + occasional glowing ball is just too much for me and messes up my shot timing. Also during Tiger Saw multiball the balls go completely transparent, which looks cool as hell and ramps up the difficulty, but since there's absolutely no reward for playing like that other than really short ball times, why would you play with it like that? Also the animations are nice, but don't really add much to the wow factor like on the other 2 tables. Whether you are playing Zen physics or the new Williams physics, they are so much better on these particular tables than in TPA. ToM has always been a bit of a mess for aiming while at the same time being super easy to run up scores. Now the ball goes where you want it to. The arcade physics in particular though ramp up the difficulty in such a manner that now when you reach the replay score, you actually feel a sense of accomplishment. For Champion Pub the key difference is no more cheap outlane drains on the right side. Safe Cracker? That ball is squirrelly as hell in arcade mode. Speaking of SC, there's been questions about the tokens. Here's the deal...as you win 'em, they collect on the glass of the apron by the lockbar. If you leave the game, play a different table, whatever, those tokens remain. I've yet to get a duplicate either so far. A DMD right at the beginning (after having earned your first token) asks if you want to play a regular game, assault the vault, or clear the tokens. So there should be no more frustration in collecting them. The animations for the boxer in Champion Pub are wonderous. It's a shame they didn't make it so he changes faces depending on who you are fighting, but that's just a missed opportunity for an otherwise genius bit of Zen enhancement. I've not gotten through all the fighters yet myself, but notably absent seems to be Dan Under. If anybody fights him, please comment. Otherwise we need to question Zen as to what happened to him. I have no idea what has been censored this go around, so console peeps, let's hear it! I guess I could turn on 'family mode' for PC, but why would I? So I know there are those out there that see no reason to double dip on these, but if you've done an A/B test between this in arcade mode and TPA and can't see or feel the difference, then I don't know what to tell you. Even the audio is way better, especially with Safe Cracker. See you all on the leaderboards! [/QUOTE]
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Table Talk: Williams Pinball
Williams Volume 3 *OFFICIAL* Game play thread
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