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Table Talk: Williams Pinball
Williams Volume 4 *OFFICIAL* Game play thread
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<blockquote data-quote="MBeeching" data-source="post: 287989" data-attributes="member: 7491"><p>I'm convinced there's a global issue relating to excessive spin and influence upon ball momentum. I've knocked up some diagrams to illustrate:</p><p></p><p></p><p><strong>White Water</strong></p><p>Clockwise > upper right flipper > Insanity Falls > Ball is still clockwise which pulls it back</p><p></p><p><a href="https://postimg.cc/wRdvGC06" target="_blank"><img src="https://i.postimg.cc/wRdvGC06/FX-WW-Spin.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p></p><p><strong>Medieval Madness</strong></p><p>Clockwise spin off left flipper > Dragon ramp > Apex > Ball is still clockwise which pulls it back</p><p></p><p><a href="https://postimg.cc/V0B6QKVX" target="_blank"><img src="https://i.postimg.cc/V0B6QKVX/FX-MM-Spin.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p></p><p><strong>Theatre of Magic</strong></p><p>Anti-clockwise off right flipper > Left orbit > Apex > Ball is still anti-clockwise which pulls it back</p><p></p><p><a href="https://postimg.cc/ZBNnjbP7" target="_blank"><img src="https://i.postimg.cc/ZBNnjbP7/FX-TOM-Spin.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p></p><p>The initial spin is too strong so it continues influencing the ball when it reaches various points on the table. This results in severe loss of speed and often a complete change of direction, surely this rotational force should be fading much earlier given the ball's direction of travel?</p><p></p><p>It's a shame there are no cosmetic options on the PC version as that could make it easier to prove what the ball is doing. Hope that explanation is clear enough, thoughts or opinions extremely welcome <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="MBeeching, post: 287989, member: 7491"] I'm convinced there's a global issue relating to excessive spin and influence upon ball momentum. I've knocked up some diagrams to illustrate: [B]White Water[/B] Clockwise > upper right flipper > Insanity Falls > Ball is still clockwise which pulls it back [url=https://postimg.cc/wRdvGC06][img]https://i.postimg.cc/wRdvGC06/FX-WW-Spin.jpg[/img][/url] [B]Medieval Madness[/B] Clockwise spin off left flipper > Dragon ramp > Apex > Ball is still clockwise which pulls it back [url=https://postimg.cc/V0B6QKVX][img]https://i.postimg.cc/V0B6QKVX/FX-MM-Spin.jpg[/img][/url] [B]Theatre of Magic[/B] Anti-clockwise off right flipper > Left orbit > Apex > Ball is still anti-clockwise which pulls it back [url=https://postimg.cc/ZBNnjbP7][img]https://i.postimg.cc/ZBNnjbP7/FX-TOM-Spin.jpg[/img][/url] The initial spin is too strong so it continues influencing the ball when it reaches various points on the table. This results in severe loss of speed and often a complete change of direction, surely this rotational force should be fading much earlier given the ball's direction of travel? It's a shame there are no cosmetic options on the PC version as that could make it easier to prove what the ball is doing. Hope that explanation is clear enough, thoughts or opinions extremely welcome :) [/QUOTE]
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Table Talk: Williams Pinball
Williams Volume 4 *OFFICIAL* Game play thread
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