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Zen Studios
Table Talk: Williams Pinball
Williams Volume 4 *OFFICIAL* Game play thread
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<blockquote data-quote="trash80" data-source="post: 288007" data-attributes="member: 7578"><p>Would it? I think it would wear out its novelty pretty quick if it happens every time.</p><p></p><p>The ball doesn't <em>always</em> strike the glass there when playing a real table. And if there isn't a material that the ball can interact with to trigger the sound, it seems like what you are asking for is a glass tap sound scripted to play when the ball travels over that hump. Add a random element to that script and its six one way, half a dozen the other I suppose.</p><p></p><p>Or... they could place a non-rendered primitive across the top of the playfield for all the Williams tables and assign a proper trigger. It would be nice to have the glass tap in the other tables as well since some of the previously released tables do have occasions of vertical ball travel in the real world too.</p></blockquote><p></p>
[QUOTE="trash80, post: 288007, member: 7578"] Would it? I think it would wear out its novelty pretty quick if it happens every time. The ball doesn't [I]always[/I] strike the glass there when playing a real table. And if there isn't a material that the ball can interact with to trigger the sound, it seems like what you are asking for is a glass tap sound scripted to play when the ball travels over that hump. Add a random element to that script and its six one way, half a dozen the other I suppose. Or... they could place a non-rendered primitive across the top of the playfield for all the Williams tables and assign a proper trigger. It would be nice to have the glass tap in the other tables as well since some of the previously released tables do have occasions of vertical ball travel in the real world too. [/QUOTE]
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Table Talk: Williams Pinball
Williams Volume 4 *OFFICIAL* Game play thread
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