Normal
Zaccaria made their glass too 'glassy' IMO, and while it can be interesting with the grime and scratches dialed way up for a few minutes, I started to feel pretty yucky about being in an arcade that would allow their tables to become so neglected.There are a couple VPX tables that have really captured the arcade experience of the playfield glass reflections (and sounds), but you are correct in that when we play these for real, we do adjust ourselves to minimize these AWESOME LOOKING effects.This makes me think that in the future the proper solution will be eye tracking in conjunction with shaders.
Zaccaria made their glass too 'glassy' IMO, and while it can be interesting with the grime and scratches dialed way up for a few minutes, I started to feel pretty yucky about being in an arcade that would allow their tables to become so neglected.
There are a couple VPX tables that have really captured the arcade experience of the playfield glass reflections (and sounds), but you are correct in that when we play these for real, we do adjust ourselves to minimize these AWESOME LOOKING effects.
This makes me think that in the future the proper solution will be eye tracking in conjunction with shaders.