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Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
The Addams Family (1992)
WIsh I had gotten in on the tuning...
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<blockquote data-quote="Epsilon" data-source="post: 193783" data-attributes="member: 381"><p>Yeah, I mostly agree with this, but I think you should probably go after the EB (for 8 Bear Kicks and then again higher up, can't remember what number), and also if you notice that Lite Extra Ball is lit on the mansion then go ahead and collect that too. I think psychologically having extra balls in hand will help ease the pressure a bit, because while this table isn't particularly hard, there are still a lot of dangerous drain possibilities. It's not like some tables where the outlanes are really forgiving or the balls are trapped on the flippers super easily. And shots that go up the ramp partially and come back down can be dangerous sometimes too, although some artful nudging can usually keep it safe.</p><p></p><p>Another possible advantage to multiball is that you can still go after Bear Kicks during that, so if you keep one ball trapped and hammer at the ramp you can get some "free shots" so to speak. Although The Power could put a damper on that, I suppose.</p><p></p><p>But yeah, it's become really clear to me that if you don't almost exclusively focus on Bear Kicks, you're not even going to get close. I had a game with probably seven extra balls, nearing 2 billion points, and I only finished at about 70-75.</p><p></p><p>ETA: By the way, thanks for your tip on the 4-Way Combo. I had a fairly middling game last night of about 500 million, but the one time I hit the shot through the bumpers off the Bear Kick ramp I remember that you said that if you just get a flipper on it at all it's likely to hit the left ramp, so I just flipped wildly as soon as the ball was screaming around the corner and hit the ramp. It was pretty nerve-wracking waiting for the ball to settle on the Thing flipper with the 3-way combo music playing, but I nailed it and got the goal I thought I'd never get. The irony was that I was having a strangely tough time hitting the Swamp from Thing that game, but I actually hit it when it really counted. Go figure, right?</p><p></p><p>Along those lines, I do have to say that I think in retrospect the table is probably a bit too easy overall. On my second game I drained trying to hit the Electric Chair when Tour the Mansion was lit, and felt very upset that I came so close to getting that goal. But honestly, at this point, only five games later, even on a bad game I'll Tour the Mansion at least once, and in my best game I did it 4 times. TTM probably shouldn't be something that happens on every game on a properly tuned machine unless you're a real wizard, but again, I think there's only so much Farsight can do without making the table incredibly frustrating for novice/casual players. Digital pinball by its very nature is going to be more predictable and manageable than the real thing, unless you start fudging the physics in punitive ways.</p></blockquote><p></p>
[QUOTE="Epsilon, post: 193783, member: 381"] Yeah, I mostly agree with this, but I think you should probably go after the EB (for 8 Bear Kicks and then again higher up, can't remember what number), and also if you notice that Lite Extra Ball is lit on the mansion then go ahead and collect that too. I think psychologically having extra balls in hand will help ease the pressure a bit, because while this table isn't particularly hard, there are still a lot of dangerous drain possibilities. It's not like some tables where the outlanes are really forgiving or the balls are trapped on the flippers super easily. And shots that go up the ramp partially and come back down can be dangerous sometimes too, although some artful nudging can usually keep it safe. Another possible advantage to multiball is that you can still go after Bear Kicks during that, so if you keep one ball trapped and hammer at the ramp you can get some "free shots" so to speak. Although The Power could put a damper on that, I suppose. But yeah, it's become really clear to me that if you don't almost exclusively focus on Bear Kicks, you're not even going to get close. I had a game with probably seven extra balls, nearing 2 billion points, and I only finished at about 70-75. ETA: By the way, thanks for your tip on the 4-Way Combo. I had a fairly middling game last night of about 500 million, but the one time I hit the shot through the bumpers off the Bear Kick ramp I remember that you said that if you just get a flipper on it at all it's likely to hit the left ramp, so I just flipped wildly as soon as the ball was screaming around the corner and hit the ramp. It was pretty nerve-wracking waiting for the ball to settle on the Thing flipper with the 3-way combo music playing, but I nailed it and got the goal I thought I'd never get. The irony was that I was having a strangely tough time hitting the Swamp from Thing that game, but I actually hit it when it really counted. Go figure, right? Along those lines, I do have to say that I think in retrospect the table is probably a bit too easy overall. On my second game I drained trying to hit the Electric Chair when Tour the Mansion was lit, and felt very upset that I came so close to getting that goal. But honestly, at this point, only five games later, even on a bad game I'll Tour the Mansion at least once, and in my best game I did it 4 times. TTM probably shouldn't be something that happens on every game on a properly tuned machine unless you're a real wizard, but again, I think there's only so much Farsight can do without making the table incredibly frustrating for novice/casual players. Digital pinball by its very nature is going to be more predictable and manageable than the real thing, unless you start fudging the physics in punitive ways. [/QUOTE]
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The Pinball Arcade / Farsight Studios
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Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
The Addams Family (1992)
WIsh I had gotten in on the tuning...
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