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Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
The Addams Family (1992)
WIsh I had gotten in on the tuning...
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<blockquote data-quote="Epsilon" data-source="post: 194375" data-attributes="member: 381"><p>Yeah, that's right. And frankly, the more I play TAF the more I realize that there are still a lot of dangerous situations. If you plunge the ball at a certain strength it can end up going straight down the right outlane. And the slingshots can be murder (I can't count how many balls I've lost to a Right Slingshot-Left Slingshot-Right Outlane sequence.) What makes TAF easier than many tables is partly the ease of getting Extra Balls and partly the fact that I think it's easier to pre-emptively nudge yourself out of trouble. The small gap between flippers also helps.</p><p></p><p>I mean, it has to be really hard to tune difficulty for tables like this, because you don't want completely cheap and unfair drains all over the place, but you also don't want anyone but the best of the best to be able to play indefinitely on one credit either. I think part of it is the disconnect between the origin of the games' design (to suck quarters from people) and the way it's used in TPA (home use with infinite credits.) The other part, though, is that a lot of people will get frustrated if they feel that they're losing balls through no fault of their own. But the more Farsight works to prevent the cheap drains, the less the better players will ever drain, and thus the table becomes "too easy" for the enthusiasts.</p></blockquote><p></p>
[QUOTE="Epsilon, post: 194375, member: 381"] Yeah, that's right. And frankly, the more I play TAF the more I realize that there are still a lot of dangerous situations. If you plunge the ball at a certain strength it can end up going straight down the right outlane. And the slingshots can be murder (I can't count how many balls I've lost to a Right Slingshot-Left Slingshot-Right Outlane sequence.) What makes TAF easier than many tables is partly the ease of getting Extra Balls and partly the fact that I think it's easier to pre-emptively nudge yourself out of trouble. The small gap between flippers also helps. I mean, it has to be really hard to tune difficulty for tables like this, because you don't want completely cheap and unfair drains all over the place, but you also don't want anyone but the best of the best to be able to play indefinitely on one credit either. I think part of it is the disconnect between the origin of the games' design (to suck quarters from people) and the way it's used in TPA (home use with infinite credits.) The other part, though, is that a lot of people will get frustrated if they feel that they're losing balls through no fault of their own. But the more Farsight works to prevent the cheap drains, the less the better players will ever drain, and thus the table becomes "too easy" for the enthusiasts. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Home
Forums
Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
The Addams Family (1992)
WIsh I had gotten in on the tuning...
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