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Farsight Studios
Pinball Arcade Tables
Gottlieb Tables
Goin' Nuts (1983)
WOAH! Talk about a museumpiece.
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<blockquote data-quote="Rudy" data-source="post: 91258" data-attributes="member: 1233"><p>I don't see what's so bad about not carting it into their offices, there's really nothing to suggest that they didn't take it apart at the place, scan the art and work out the dimensions of it. If you had one of the only tables in the world, would you trust a haulage company to take it to Big Bear lake and back?</p><p></p><p>And at the end of the day, it's not really a complex table. It's different, different enough to be nothing like the other tables, but it's just about 4 pop bumpers, a few drop targets and a unique playfield shape. Once they model one of the bumpers they just have to copy the asset and place it somewhere else, same with the different coloured drop targets.</p><p></p><p>As for the game itself, I'm really surprised by it, it doesn't seem that hard on paper until you actively try and hit the upper left drop targets without draining anything. They've fixed it since PHOF:G and hour long games should be a thing of the past with more realistic physics and accurate ball collision.</p><p></p><p>But yeah, it's not really one I'd see myself playing a lot (or not anywhere as much as Flight 2000) but for a change it isn't bad, not as horrible as Harley Davidson for example.</p></blockquote><p></p>
[QUOTE="Rudy, post: 91258, member: 1233"] I don't see what's so bad about not carting it into their offices, there's really nothing to suggest that they didn't take it apart at the place, scan the art and work out the dimensions of it. If you had one of the only tables in the world, would you trust a haulage company to take it to Big Bear lake and back? And at the end of the day, it's not really a complex table. It's different, different enough to be nothing like the other tables, but it's just about 4 pop bumpers, a few drop targets and a unique playfield shape. Once they model one of the bumpers they just have to copy the asset and place it somewhere else, same with the different coloured drop targets. As for the game itself, I'm really surprised by it, it doesn't seem that hard on paper until you actively try and hit the upper left drop targets without draining anything. They've fixed it since PHOF:G and hour long games should be a thing of the past with more realistic physics and accurate ball collision. But yeah, it's not really one I'd see myself playing a lot (or not anywhere as much as Flight 2000) but for a change it isn't bad, not as horrible as Harley Davidson for example. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Home
Forums
Farsight Studios
Pinball Arcade Tables
Gottlieb Tables
Goin' Nuts (1983)
WOAH! Talk about a museumpiece.
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