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That's what multiball is there for! I tend to use multiball for attempting those high risk shots (see also MM castle, AFM saucer, MB Frankenstein or Drac). A good fast shot round the multiplier loop should head neatly into the left inlane. Maybe 1/10 bobbles around and into the outlane. Once the buttons are repositioned then you can always use the magnasave if you're worried about an outlane drain.I'm with Shaneus on this. I find many modern games too disrupted by pauses and long animations (I'm looking at you CV!). It's probably why I find a lot of the alphanumeric games are the perfect balance of rule depth and non-stop action, and also why I like Steve Richie games so much.
That's what multiball is there for!
I tend to use multiball for attempting those high risk shots (see also MM castle, AFM saucer, MB Frankenstein or Drac). A good fast shot round the multiplier loop should head neatly into the left inlane. Maybe 1/10 bobbles around and into the outlane. Once the buttons are repositioned then you can always use the magnasave if you're worried about an outlane drain.
I'm with Shaneus on this. I find many modern games too disrupted by pauses and long animations (I'm looking at you CV!). It's probably why I find a lot of the alphanumeric games are the perfect balance of rule depth and non-stop action, and also why I like Steve Richie games so much.