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That's what multiball is there for! :)


I tend to use multiball for attempting those high risk shots (see also MM castle, AFM saucer, MB Frankenstein or Drac).  A good fast shot round the multiplier loop should head neatly into the left inlane.  Maybe 1/10 bobbles around and into the outlane.  Once the buttons are repositioned then you can always use the magnasave if you're worried about an outlane drain.


I'm with Shaneus on this.  I find many modern games too disrupted by pauses and long animations (I'm looking at you CV!).  It's probably why I find a lot of the alphanumeric games are the perfect balance of rule depth and non-stop action, and also why I like Steve Richie games so much.


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