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Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Black Knight (1980)
Worst release so far?
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<blockquote data-quote="Fuseball" data-source="post: 23072" data-attributes="member: 539"><p>Just out of curiosity I went back and played the PHOF version of BK. As with the TPA version, it is scripted... although it is quite clearly not the same script.</p><p></p><p>I had always disregarded the PHOF version as it lacked the multiball build up and light show, but on reflection it is a far more accurate representation of BK than the TPA version (iOS certainly and also what footage I have seen of the console ports).</p><p></p><p>Things that PHOF gets right that somehow TPA gets wrong...</p><p>1. Logic for lighting extra balls and resetting the correct target banks.</p><p>2. Sounds for ball release from lock and lower playfield kickout.</p><p>3. Timing for mutiball ball release (not releasing kickout and lock simultaneously)</p><p>4. Correct lock lights lit.</p><p>5. Bonus countdown more in sync with sound and lights.</p><p>6. No ball display errors or getting stuck in multiball.</p><p>7. Able to see balls and flipper properly behind upper playfield wall.</p><p>8. Correct number of extra balls awarded (or at least extra ball logic handed correctly) and lamp lit.</p><p>9. Timeout of drop target banks and lit ramps much closer to actual game.</p><p></p><p>Things that both PHOF and TPA are missing...</p><p>1. Missing sounds - lit spinner, echoing ball release, lit inlanes after magnasave.</p><p>2. Lighting effects - multiball start, extra ball awarded.</p><p></p><p>What amazes me is that PHOF got it 95% right and yet TPA appears to be re-scripted by somebody with little knowledge of the game or access to the PHOF scripting logic. BK is not a complicated game but whoever scripted in TPA didn't even bother to refer back to PHOF let alone an actual BK machine. Very disappointing and quite inexplicable.</p></blockquote><p></p>
[QUOTE="Fuseball, post: 23072, member: 539"] Just out of curiosity I went back and played the PHOF version of BK. As with the TPA version, it is scripted... although it is quite clearly not the same script. I had always disregarded the PHOF version as it lacked the multiball build up and light show, but on reflection it is a far more accurate representation of BK than the TPA version (iOS certainly and also what footage I have seen of the console ports). Things that PHOF gets right that somehow TPA gets wrong... 1. Logic for lighting extra balls and resetting the correct target banks. 2. Sounds for ball release from lock and lower playfield kickout. 3. Timing for mutiball ball release (not releasing kickout and lock simultaneously) 4. Correct lock lights lit. 5. Bonus countdown more in sync with sound and lights. 6. No ball display errors or getting stuck in multiball. 7. Able to see balls and flipper properly behind upper playfield wall. 8. Correct number of extra balls awarded (or at least extra ball logic handed correctly) and lamp lit. 9. Timeout of drop target banks and lit ramps much closer to actual game. Things that both PHOF and TPA are missing... 1. Missing sounds - lit spinner, echoing ball release, lit inlanes after magnasave. 2. Lighting effects - multiball start, extra ball awarded. What amazes me is that PHOF got it 95% right and yet TPA appears to be re-scripted by somebody with little knowledge of the game or access to the PHOF scripting logic. BK is not a complicated game but whoever scripted in TPA didn't even bother to refer back to PHOF let alone an actual BK machine. Very disappointing and quite inexplicable. [/QUOTE]
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Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Black Knight (1980)
Worst release so far?
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