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Farsight Studios
The Pinball Arcade / Farsight Studios
Wow... I had no idea how important nudging is.
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<blockquote data-quote="Stormchild" data-source="post: 13759" data-attributes="member: 704"><p>I think the biggest problem with nudging on the iPad is that it's an all-or-nothing proposition (at least, it seems to be — correct me if I'm wrong). It'd be fine if it would react to how hard you bump the iPad, but as far as I can tell, there's a minimum amount of accelerometer shake required to trigger it (which is quite high, meaning you have to bump it pretty hard), and the "nudge" you get is more of a violent shake (so it's not really a "nudge" at all). It's very difficult to use it successfully, and I honestly can't even tell if it's nudging in the right direction. Bumping the left side of the iPad should be the same as bumping the left side of a real table's cabinet (wherein the ball moves left because you've effectively pushed the playfield to the right); since I have to shake the iPad pretty violently just to trigger it, it's hard to judge what's actually happening. Furthermore, this tends to trigger tilt warnings, which a gentle nudge would never do unless the table's tilt sensitivity is set abnormally high. Wasting a warning (you only get so many before it tilts) on a routine nudge isn't really worth it in most cases, so I tend to just not bother.</p><p></p><p>So yes, nudging is really important. I think it could be made more usable on the iPad, but in its current state, it really isn't. And touch-to-nudge is borderline useless, since you have to take your hands off the flipper "buttons" and awkwardly change your grip on the iPad to do it (good luck doing all that in a split second). Would be nice if there was a user-configurable sensitivity that could be lowered to give more control over the degree of nudge (at the cost of having to hold the iPad more carefully). This would be a worthwhile tradeoff to me. Bumping the sides of the iPad in the same way you'd bump an actual cabinet seems so natural and obvious to me that I suspect it must be harder to implement than it seems, otherwise you'd expect it would just work that way by default.</p></blockquote><p></p>
[QUOTE="Stormchild, post: 13759, member: 704"] I think the biggest problem with nudging on the iPad is that it's an all-or-nothing proposition (at least, it seems to be — correct me if I'm wrong). It'd be fine if it would react to how hard you bump the iPad, but as far as I can tell, there's a minimum amount of accelerometer shake required to trigger it (which is quite high, meaning you have to bump it pretty hard), and the "nudge" you get is more of a violent shake (so it's not really a "nudge" at all). It's very difficult to use it successfully, and I honestly can't even tell if it's nudging in the right direction. Bumping the left side of the iPad should be the same as bumping the left side of a real table's cabinet (wherein the ball moves left because you've effectively pushed the playfield to the right); since I have to shake the iPad pretty violently just to trigger it, it's hard to judge what's actually happening. Furthermore, this tends to trigger tilt warnings, which a gentle nudge would never do unless the table's tilt sensitivity is set abnormally high. Wasting a warning (you only get so many before it tilts) on a routine nudge isn't really worth it in most cases, so I tend to just not bother. So yes, nudging is really important. I think it could be made more usable on the iPad, but in its current state, it really isn't. And touch-to-nudge is borderline useless, since you have to take your hands off the flipper "buttons" and awkwardly change your grip on the iPad to do it (good luck doing all that in a split second). Would be nice if there was a user-configurable sensitivity that could be lowered to give more control over the degree of nudge (at the cost of having to hold the iPad more carefully). This would be a worthwhile tradeoff to me. Bumping the sides of the iPad in the same way you'd bump an actual cabinet seems so natural and obvious to me that I suspect it must be harder to implement than it seems, otherwise you'd expect it would just work that way by default. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Wow... I had no idea how important nudging is.
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