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Farsight Studios
The Pinball Arcade / Farsight Studios
Wow... I had no idea how important nudging is.
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<blockquote data-quote="Stormchild" data-source="post: 13988" data-attributes="member: 704"><p>Yes, exactly. It's also an important regular part of gameplay on a lot of tables. If you watch Bowen Kirens' awesome <a href="http://pinball.org/videos/tutorials/medieval-madness/" target="_blank">Medieval Madness tutorial video</a> (or most of the other videos, for that matter), you'll see him bumping the table every single time the ball rolls out of the left side of the joust loop to keep it from grazing the slingshot and triggering an unwanted kick. This is a very common technique on a lot of tables. Due to the always-perfect condition of tables in Pinball Arcade (and their total immunity to outside kinetic influence), this problem isn't as common in TPA as it is on real tables, but there are still situations where it comes up.</p></blockquote><p></p>
[QUOTE="Stormchild, post: 13988, member: 704"] Yes, exactly. It's also an important regular part of gameplay on a lot of tables. If you watch Bowen Kirens' awesome [url=http://pinball.org/videos/tutorials/medieval-madness/]Medieval Madness tutorial video[/url] (or most of the other videos, for that matter), you'll see him bumping the table every single time the ball rolls out of the left side of the joust loop to keep it from grazing the slingshot and triggering an unwanted kick. This is a very common technique on a lot of tables. Due to the always-perfect condition of tables in Pinball Arcade (and their total immunity to outside kinetic influence), this problem isn't as common in TPA as it is on real tables, but there are still situations where it comes up. [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
Wow... I had no idea how important nudging is.
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