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Farsight Studios
The Pinball Arcade / Farsight Studios
Wow... I had no idea how important nudging is.
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<blockquote data-quote="mmmagnetic" data-source="post: 14098" data-attributes="member: 558"><p>Well, consider my mind blown! </p><p></p><p>I quickly get better at nudging, and it is even more fun now. I agree, nudging is way more than a last resort of trying to turn your luck around during an impending drain, but actually a very crucial way of manipulating shots. </p><p></p><p>Just today I finally warmed up to Taxi on Williams Collection - a game that used to seem to have magnetic outlanes - and I suddenly realized I can not only nudge to get the ball from hitting the slingshots, but I can just nudge whenever, and even several times in the same direction. Being a newcomer to the whole pinball sim thing, this means the difference between aiming shots and then just waiting to see what happens, and actively being (somewhat) in control of the ball at most times.</p><p></p><p>...though I can't help but wonder if I tried slamming the machine around in a real arcade like that I would get thrown out <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> On Gofers I got my first accidental tilt, and one of the gophers commented "this game is already violent enough!"</p></blockquote><p></p>
[QUOTE="mmmagnetic, post: 14098, member: 558"] Well, consider my mind blown! I quickly get better at nudging, and it is even more fun now. I agree, nudging is way more than a last resort of trying to turn your luck around during an impending drain, but actually a very crucial way of manipulating shots. Just today I finally warmed up to Taxi on Williams Collection - a game that used to seem to have magnetic outlanes - and I suddenly realized I can not only nudge to get the ball from hitting the slingshots, but I can just nudge whenever, and even several times in the same direction. Being a newcomer to the whole pinball sim thing, this means the difference between aiming shots and then just waiting to see what happens, and actively being (somewhat) in control of the ball at most times. ...though I can't help but wonder if I tried slamming the machine around in a real arcade like that I would get thrown out ;) On Gofers I got my first accidental tilt, and one of the gophers commented "this game is already violent enough!" [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
Wow... I had no idea how important nudging is.
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