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I suppose in context its not weird, after all for compatibility reasons you should always support the latest API possible. (or risk the GPU becoming a serious bottleneck later on if an OS upgrade relies on newer functions)


There are supposed to be some new instructions in DX11 that do things quicker than on DX9, so the same hardware "should" perform better.  I have my fingers crossed I will at least be able to at least turn on ball reflections, I can live without post processing or AA on a 10" screen.  The question I suppose is if those are CPU or GPU bound (or even memory bandwidth).


I'm just pleased that Pinball Arcade runs decently on the Bay Trail Atoms, a huge improvement over the old Atoms.  Although according to Geekbench 3 the Galaxy Note 3 still comes out slightly faster, but Pinball Arcade runs far smoother on the Atom. (though granted, its running at a much lower resolution)


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