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Farsight Studios
The Pinball Arcade / Farsight Studios
your multiball strategy!
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<blockquote data-quote="vikingerik" data-source="post: 236219" data-attributes="member: 3745"><p>Hold, hold, hold. Your shooting percentage goes way up when shooting from caught balls rather than flailing loosely. Flailing and juggling feels fun but you're not getting the results.</p><p></p><p>The biggest skill is in getting control of a second ball while you're already holding one. The major trick there is to recognize when the loose ball is approaching the wrong flipper (already holding a ball) in such a way that you could easily catch it if not holding the other ball. Quickly post-pass the other ball out of the way and now you've got both on each flipper. I can do this consistently on quite a few tables, most notably TZ, Whirlwind, and Ripley's.</p><p></p><p></p><p></p><p>I've heard this called a "billiard save". And yup, that's fun. Never really necessary in TPA with the ridiculous nudges that can always get a flipper on a ball, but a useful skill on real machines.</p></blockquote><p></p>
[QUOTE="vikingerik, post: 236219, member: 3745"] Hold, hold, hold. Your shooting percentage goes way up when shooting from caught balls rather than flailing loosely. Flailing and juggling feels fun but you're not getting the results. The biggest skill is in getting control of a second ball while you're already holding one. The major trick there is to recognize when the loose ball is approaching the wrong flipper (already holding a ball) in such a way that you could easily catch it if not holding the other ball. Quickly post-pass the other ball out of the way and now you've got both on each flipper. I can do this consistently on quite a few tables, most notably TZ, Whirlwind, and Ripley's. I've heard this called a "billiard save". And yup, that's fun. Never really necessary in TPA with the ridiculous nudges that can always get a flipper on a ball, but a useful skill on real machines. [/QUOTE]
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