Btw, a complete nonsense option if you ask me, same as the option to choose the ball size. Zaccaria is an app that simulated the original tables as close as possible, this kind of options should be left out. Also, I think there should be 1 standard physics setting and of course 1 custom physics mode with all the sliders and options for the Gold pack people. People are getting confused with too many unnecessary options.
Night: although I agree with you, we can't deny there are many casual gamers out there who will crap on a 1dollar game if it's too hard. I don't think pinball Devs business wise can afford to ignore this possibility. It's unfortunate But that's the way it is. Other pinball Devs take a different approach where the gameplay is geared towards longer ball times too.
At least the option is there for more realistic flipper gap, I just wish that would be the default, but no biggy.
I tried it and it's not realistic. The whole bottom of the playfield is too narrow and with a normal gap the flippers are a bit in the inlanes and partially hidden behind the islands. That's difficult to play. The recreation isn't accurate. And i don't understand the difference between “Arcade“ and “Simulation“. One of both is superfluous.Night: although I agree with you, we can't deny there are many casual gamers out there who will crap on a 1dollar game if it's too hard. I don't think pinball Devs business wise can afford to ignore this possibility. It's unfortunate But that's the way it is. Other pinball Devs take a different approach where the gameplay is geared towards longer ball times too
At least the option is there for more realistic flipper gap, I just wish that would be the default, but no biggy.
LocomotionA lot of Zacc pins actually have the slings over part of the top of the flipper. Look at some of the real pics on IPDB. Which pin do you think this is not realistic on?
But why 2 of them? (both with small gap)But the option is there for beginners,
Maybe the flippers are too thick. It feels wrong. Balls rolling down the slings are hard to get. On the other hand i can stop the ball in the inlane. None of the TPA tables plays like that.I just compared the game to the IPDB lower playfield photos of locomotion. To me the relationship between the slings and flippers look pretty spot on. Or do you just not like the original design? I wish the slings were a little more out of the way on some of the Zacc pins to provide more backhand shots, but I guess there is nothing we can do about that, since that is how they were designed.
For me, too. Light means difficult in this game, though."Light" as the designstion for "easy version" also seems perfectly logical to me.