I, for one, am hoping the physics don't change too much from what they are now. I think having independant engines for flippers and ball will be an improvement, but the higher difficulty level is part of what keeps me glued to this app. On the other hand the physics are adjustable so I would probably be able to make it challenging again if it does get too easy.
After this last few months of heavy playing, all of the other digital pinball apps seem way too easy and sometimes even boring, I don't stick with them long and then I'm back to Zac. I've also started playing VP more than I used to because TPA is only for extreme relaxation now, good for unwinding but not many of the games offer as much excitement.
My game on real tables at my local has also improved considerably during this time. I like it.
And about tweakin the physics in the app, after a loooong and quite frustrating time i stopped this forever, cause to me it just doesnt make any sense.
To Zsolt, bug on House of Diamonds, the game time bonus ends when the ball drains at the fifth ball, regardless of the game time still remaining.
Ah, now you've hit on something that I've been thinking about myself lately - I think the physics tweaking option should be removed from the app all-together. At first it seemed like a great feature to me, but after fiddling with it for a while I started to find it an annoyance. I agree that once the game's base physics engine is running suitably then the ability to tweak it is really just an unnecessary distraction. As it stands now I'm just using the arcade physics setting anyway as it doesn't really seem like modifying the physics has much of an effect on the way the tables play anyway...
That's how a sim should work. There's also the idea of competition which requires identical conditions for all players. Tweaking can be cheating.This Collection needs standard good physics which behave close to the real stuff,