Search titles only
By:
Home
Forums
New posts
Search forums
Articles
New articles
New comments
Search articles
Pinball DB
Pinball Tables
Pinball Games
What's new
New posts
New articles
New profile posts
New article comments
Latest activity
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Welcome Back to Digital Pinball Fans -
please read this first
For latest updates, follow Digital Pinball Fans on
Facebook
and
Twitter
Home
Forums
Magic Pixel
Zaccaria / Magic Pixel Pinball Games
Zaccaria Pinall - Update v1.2
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="night" data-source="post: 73242" data-attributes="member: 493"><p>I bought Gold!</p><p></p><p>Some quick first observations:</p><p></p><p>Time Machine: great job on the new playfield, better colors and good to see the little palm trees on the red ramp!</p><p></p><p>Physics are.. fast, hard!! I have tweaked a little with the physics option, to soon to tell what the right adjustments should be. I had a hard time telling the difference until I set everything to 0 and compare it with 100. Are Zaccaria tables as fast as they are now? </p><p></p><p>Good flipper sizes. </p><p></p><p>Graphics: great to have control over inner/outer lights, helpful if you play in 'night' modus.. but the default night modus is now VERY dark. The thing is: adjusting the inner/outer lights will also affect 'normal' lighting, so when you switch to normal it will be too bright..</p><p></p><p>I can't seem to find a use for the RGB sliders. (You can have too many options as well <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> )</p><p></p><p>The ball looks a bit too dark now.. I still think the older 'original' default ball had a good brightness but should have another environmental (less detailed) map and things are perfect. This one looks to grey/dark to me.</p><p></p><p>Good job on Farfalla!</p><p></p><p>I really think Zaccaria looks and feels much much 'real' than playing TPA, even thought their physics are good, their tables are too 3D and the sound FX are not on par with Zaccaria. </p><p>Zaccaria is a work in progress, but it's getting bloody good!</p><p></p><p>Edit: I wrote it before, but the games end too abrupt, when you loose your last ball imediatley the high-score window shows. A quick 1 second camera fly-over or a zoom-in on the backglass is a better way to end, and then show the high-score.</p></blockquote><p></p>
[QUOTE="night, post: 73242, member: 493"] I bought Gold! Some quick first observations: Time Machine: great job on the new playfield, better colors and good to see the little palm trees on the red ramp! Physics are.. fast, hard!! I have tweaked a little with the physics option, to soon to tell what the right adjustments should be. I had a hard time telling the difference until I set everything to 0 and compare it with 100. Are Zaccaria tables as fast as they are now? Good flipper sizes. Graphics: great to have control over inner/outer lights, helpful if you play in 'night' modus.. but the default night modus is now VERY dark. The thing is: adjusting the inner/outer lights will also affect 'normal' lighting, so when you switch to normal it will be too bright.. I can't seem to find a use for the RGB sliders. (You can have too many options as well :) ) The ball looks a bit too dark now.. I still think the older 'original' default ball had a good brightness but should have another environmental (less detailed) map and things are perfect. This one looks to grey/dark to me. Good job on Farfalla! I really think Zaccaria looks and feels much much 'real' than playing TPA, even thought their physics are good, their tables are too 3D and the sound FX are not on par with Zaccaria. Zaccaria is a work in progress, but it's getting bloody good! Edit: I wrote it before, but the games end too abrupt, when you loose your last ball imediatley the high-score window shows. A quick 1 second camera fly-over or a zoom-in on the backglass is a better way to end, and then show the high-score. [/QUOTE]
Verification
Post reply
Members online
No members online now.
Latest posts
Z
Strategies.
Latest: Zaphod77
Apr 18, 2024
WHO dunnit (1995)
Y
AtGames Legends pinball
Latest: yespage
Apr 15, 2024
Digital Pinball Cabinets
Master List of Issues: Pinball FX
Latest: Pinballwiz45b
Apr 13, 2024
Pinball FX (4)
Home
Forums
Magic Pixel
Zaccaria / Magic Pixel Pinball Games
Zaccaria Pinall - Update v1.2
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top