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Zaccaria / Magic Pixel Pinball Games
Zaccaria Pinall - Update v1.2
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<blockquote data-quote="mrtangerineman" data-source="post: 73387" data-attributes="member: 2585"><p>Quite agree. Played time machine quite a lot yesterday on simulation setting. Just watched a good 15 minute YouTube gameplay vid and it is WAY different so I thought I'd tinker with the physics to try and replicate the machine in the video. Realised quickly this would be impossible as even on zero the flipper power is much too high. Also the many options available to change still wouldn't allow accurate replication as I would want to make other changes such as slingshot sensitivity, slingshot power (independent to bumper), rubber friction (independent from table) and perhaps even ball mass.</p></blockquote><p></p>
[QUOTE="mrtangerineman, post: 73387, member: 2585"] Quite agree. Played time machine quite a lot yesterday on simulation setting. Just watched a good 15 minute YouTube gameplay vid and it is WAY different so I thought I'd tinker with the physics to try and replicate the machine in the video. Realised quickly this would be impossible as even on zero the flipper power is much too high. Also the many options available to change still wouldn't allow accurate replication as I would want to make other changes such as slingshot sensitivity, slingshot power (independent to bumper), rubber friction (independent from table) and perhaps even ball mass. [/QUOTE]
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Zaccaria / Magic Pixel Pinball Games
Zaccaria Pinall - Update v1.2
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