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Magic Pixel
Zaccaria / Magic Pixel Pinball Games
Zaccaria Pinball - Clown (1985) Bugs & Feedback
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<blockquote data-quote="Pavig" data-source="post: 121787" data-attributes="member: 3680"><p>If they are modeling dual-coil flippers (which is consistent with Zac at the time) then hard hits to the flipper would bounce exceptionally high. Hard hits would move the flipper, hitting the switch between low power and high power coils, thus effectively being "flipped" again. This is a quirk of flipper design at the time. There are effectively 3 bounces, light bounces which are all rubber, soft bounces which invoke the elasticity of the low power "hold" solenoid, and high bounces which move the flipper further and get a boost from the high-power "flip" solenoid.</p></blockquote><p></p>
[QUOTE="Pavig, post: 121787, member: 3680"] If they are modeling dual-coil flippers (which is consistent with Zac at the time) then hard hits to the flipper would bounce exceptionally high. Hard hits would move the flipper, hitting the switch between low power and high power coils, thus effectively being "flipped" again. This is a quirk of flipper design at the time. There are effectively 3 bounces, light bounces which are all rubber, soft bounces which invoke the elasticity of the low power "hold" solenoid, and high bounces which move the flipper further and get a boost from the high-power "flip" solenoid. [/QUOTE]
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Zaccaria Pinball - Clown (1985) Bugs & Feedback
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