Train sound will be fixed in the next update, thanks!Copied from original thread...
Locomotion is missing the train sounds found on the real table.
And the orange special on locomotion seems completely nonfunctional. I can't advance it. According to the rule sheet on imdb, dropping a set of three targets a second time should temporarily light it.
Train sound will be fixed in the next update, thanks!
Hit all red, blue or yellow drop targets once to activate orange special (or time special on this table).
Then you have 5 seconds to hit Special lane and get 20.000 points, if you failed you still have another 5 seconds to get a multiplier, if you failed again, you have another 5 seconds to get 5.000 points. Anyway there was a small bug here too, it will work this way in the next update.
Here is the backglass from v.1.2. What do you think? Anyway all the tables have improved backglass.I'm sorry ,
but the backglass texture in night mode (Dark Environment) could also use a little more back-illumination.
(This table is the one I played most of the time because it's the most playable on iPad1 in landscape+fixed camera. )
I'm looking forward to v.1.2.
Here is the backglass from v.1.2. What do you think? Anyway all the tables have improved backglass.
I agree about the start button in the middle being awkward. Could it be moved to a corner?
We have a Locomotion table here, so I will check these features how they work.Zsolt, any news on these? I would love your thoughts on the order or the time special lights. Also, the ball return still doesn't light from skill shot in 1.3, and still stays lit. I do hear the train sounds though. So yay!
I keep finding little bugs on this one.
(1) hitting middle orange special loop while bonus multiplier is lit doesn't appear to award bonus multiplier, but does turn off light.
(2) when a bank of drop targets has been completed all three times, one hit to any of the three targets completes the bank. This might be a feature, not a bug.
(3) When the bank of drop targets has been completed all three times, hitting a target will not turn on the colored light at the left loop (train track), but hitting the loop will still cause the ding and advance the red special. This one seems like a bug.