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Magic Pixel
Zaccaria / Magic Pixel Pinball Games
Zaccaria Pinball on IndieGoGo!
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<blockquote data-quote="Robert Misner" data-source="post: 233620" data-attributes="member: 4788"><p>I'd really think we need some clarification on what cab support means.</p><p>Does the game come with portrait view support by default or only @ cab support level..cuz the game on tablets already supports portrait or landscape and Im assuming its a default thing.</p><p>What about the score dmd/alpha display that is an overlay on the existing mobile version? does programming that to be able to move to a second monitor constitute cab support? or will that be in the default?</p><p></p><p>I would expect a fully rendered backglass that reacts to environmental lighting and sycs to the playfield, B2Sserver support and built in support for cab LED lights DOF ,disabling of some mechanical sounds like flippers and other stuff to be the full cab support. But right now its all guessing</p></blockquote><p></p>
[QUOTE="Robert Misner, post: 233620, member: 4788"] I'd really think we need some clarification on what cab support means. Does the game come with portrait view support by default or only @ cab support level..cuz the game on tablets already supports portrait or landscape and Im assuming its a default thing. What about the score dmd/alpha display that is an overlay on the existing mobile version? does programming that to be able to move to a second monitor constitute cab support? or will that be in the default? I would expect a fully rendered backglass that reacts to environmental lighting and sycs to the playfield, B2Sserver support and built in support for cab LED lights DOF ,disabling of some mechanical sounds like flippers and other stuff to be the full cab support. But right now its all guessing [/QUOTE]
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