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Magic Pixel
Zaccaria / Magic Pixel Pinball Games
Zaccaria Pinball - PC Steam beta
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<blockquote data-quote="Spork98765" data-source="post: 241688" data-attributes="member: 5544"><p>Tap Launcher, Tap Style, Tilt Type: These three settings are all still for the mobile version with option like swipe, gyro, tap etc.</p><p>I scrolled through the option for tap style and now, even though I do not have it selected, I have the touch based flipper power meters on the screen permanently Restarting the program resets this, but still). This shouldn't even be in the game on PC, unless you are implementing analogue controls for the bumpers (R2/L2) on controllers to allow level/velocity of impact and how it ties in with the tap pass setting.</p><p></p><p>There is no analogue nudge, or controller mapping/explanation. Plenty of keyboard mapping options ...</p><p></p><p>The analogue plunge can be dodgy, like the swipe plunge could be on mobile. Same strength analogue plunge may not make it, where a "tap" plunge using the A button on a controller will.</p><p></p><p></p><p>The lightmap settings, while global, are not standardized/balanced across all tables. For example. I started with Shooting The Rapids and set my light settings (nothing higher than 40%), then went to Locomotive and the bloom on the lights was bleeding out, so I had to lower the lightmap settings (now at 30%). Now I am playing Nautilus and the bloom on the pop bumpers is bad, so I need to again lower the lightmap settings again, so i'll now be at 20%. Which will be global and will need to be changed when/if the next table is too dark, or the light bloom is bleeding out. Either there is a problem with the settings not being applied globally, or there is the issue of lights not being balanced across all tables.</p></blockquote><p></p>
[QUOTE="Spork98765, post: 241688, member: 5544"] Tap Launcher, Tap Style, Tilt Type: These three settings are all still for the mobile version with option like swipe, gyro, tap etc. I scrolled through the option for tap style and now, even though I do not have it selected, I have the touch based flipper power meters on the screen permanently Restarting the program resets this, but still). This shouldn't even be in the game on PC, unless you are implementing analogue controls for the bumpers (R2/L2) on controllers to allow level/velocity of impact and how it ties in with the tap pass setting. There is no analogue nudge, or controller mapping/explanation. Plenty of keyboard mapping options ... The analogue plunge can be dodgy, like the swipe plunge could be on mobile. Same strength analogue plunge may not make it, where a "tap" plunge using the A button on a controller will. The lightmap settings, while global, are not standardized/balanced across all tables. For example. I started with Shooting The Rapids and set my light settings (nothing higher than 40%), then went to Locomotive and the bloom on the lights was bleeding out, so I had to lower the lightmap settings (now at 30%). Now I am playing Nautilus and the bloom on the pop bumpers is bad, so I need to again lower the lightmap settings again, so i'll now be at 20%. Which will be global and will need to be changed when/if the next table is too dark, or the light bloom is bleeding out. Either there is a problem with the settings not being applied globally, or there is the issue of lights not being balanced across all tables. [/QUOTE]
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Magic Pixel
Zaccaria / Magic Pixel Pinball Games
Zaccaria Pinball - PC Steam beta
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