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Magic Pixel
Zaccaria / Magic Pixel Pinball Games
Zaccaria Pinball - Shooting The Rapids (1979) Bugs & Feedback
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<blockquote data-quote="Pavig" data-source="post: 112627" data-attributes="member: 3680"><p>My guess is ASK are busy due to changes in the apple developer tools which came along with ios7. The entire App Store is a flutter with devs patching their applications at the moment. It can be difficult for developers to stay in touch when there are tough problems to solve in the code. (I know. I've been there myself). </p><p></p><p>It can also be disheartening when customers get impatient and doubtful over your product, so it can be a good strategy to avoid the noise until you have something to show. I am sure ASK are busy in their secret labs getting things under control and polishing for a new release. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>The best thing we can do in these times is be encouraging, and also be precise. If we can collate solid bug reports, make sure the bugs can be reproduced (ie are real and we can show how to find them), and naybe produce a master list, it will be helpful. (Often several bugs relate to a single code change — the multiple stationary target bugs in 1.8 could well be such an issue. If a pattern emerges ASK may sweep a whole group of bugson different tables away with one tweak.)</p><p></p><p>It's best to not lose heart. We are invested now already. I liked Zac so much I went gold on both standard and pro, which basically means I paid twice, but it was worth it to support development. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> give them time and they'll come through. They've been making tables for a long time, but this Zac project is a whole new level in terms of ambition and the quality they are striving for. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Pavig, post: 112627, member: 3680"] My guess is ASK are busy due to changes in the apple developer tools which came along with ios7. The entire App Store is a flutter with devs patching their applications at the moment. It can be difficult for developers to stay in touch when there are tough problems to solve in the code. (I know. I've been there myself). It can also be disheartening when customers get impatient and doubtful over your product, so it can be a good strategy to avoid the noise until you have something to show. I am sure ASK are busy in their secret labs getting things under control and polishing for a new release. :) The best thing we can do in these times is be encouraging, and also be precise. If we can collate solid bug reports, make sure the bugs can be reproduced (ie are real and we can show how to find them), and naybe produce a master list, it will be helpful. (Often several bugs relate to a single code change — the multiple stationary target bugs in 1.8 could well be such an issue. If a pattern emerges ASK may sweep a whole group of bugson different tables away with one tweak.) It's best to not lose heart. We are invested now already. I liked Zac so much I went gold on both standard and pro, which basically means I paid twice, but it was worth it to support development. :) give them time and they'll come through. They've been making tables for a long time, but this Zac project is a whole new level in terms of ambition and the quality they are striving for. :) [/QUOTE]
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Zaccaria / Magic Pixel Pinball Games
Zaccaria Pinball - Shooting The Rapids (1979) Bugs & Feedback
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