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Magic Pixel
Zaccaria / Magic Pixel Pinball Games
Zaccaria Pinball - Time Machine Bugs & Feedback
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<blockquote data-quote="inspector42" data-source="post: 69834" data-attributes="member: 545"><p>Copied from original thread...</p><p></p><p>Instead of activating red, the drop targets automatically award a MACHINE letter. This is incorrect per the zaccaria pinball website. Further, when the red is activated (through the A-F targets), it dos not appear to be on a timer, and does not flash as it should in a real game. It seems to stay lit until hit. </p><p></p><p>Also, the orange specials are lit in the incorrect order, meaning the highest scoring is activated first (further up on the table) when it should be the other way around. </p><p></p><p>Finally, the flippers rise quickly, stop, then continue slowly rising for the last eighth or so of their total rise. </p><p></p><p>Any way for these to be fixed? I know other things have definitely been improved. I'm hoping these scripting errors can be as well. </p><p></p><p>Reference: rules. <a href="http://www.zaccaria-pinball.com/rulesheets/index.html" target="_blank">http://www.zaccaria-pinball.com/rulesheets/index.html</a></p><p></p><p>Red and orange target behavior video one:<a href="http://www.youtube.com/watch?v=N8kFrZs9dq8" target="_blank">http://www.youtube.com/watch?v=N8kFrZs9dq8</a></p><p></p><p>Video two:<a href="http://www.youtube.com/watch?v=ZHySFvc2et4" target="_blank">http://www.youtube.com/watch?v=ZHySFvc2et4</a></p></blockquote><p></p>
[QUOTE="inspector42, post: 69834, member: 545"] Copied from original thread... Instead of activating red, the drop targets automatically award a MACHINE letter. This is incorrect per the zaccaria pinball website. Further, when the red is activated (through the A-F targets), it dos not appear to be on a timer, and does not flash as it should in a real game. It seems to stay lit until hit. Also, the orange specials are lit in the incorrect order, meaning the highest scoring is activated first (further up on the table) when it should be the other way around. Finally, the flippers rise quickly, stop, then continue slowly rising for the last eighth or so of their total rise. Any way for these to be fixed? I know other things have definitely been improved. I'm hoping these scripting errors can be as well. Reference: rules. [url]http://www.zaccaria-pinball.com/rulesheets/index.html[/url] Red and orange target behavior video one:[url]http://www.youtube.com/watch?v=N8kFrZs9dq8[/url] Video two:[url]http://www.youtube.com/watch?v=ZHySFvc2et4[/url] [/QUOTE]
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Magic Pixel
Zaccaria / Magic Pixel Pinball Games
Zaccaria Pinball - Time Machine Bugs & Feedback
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