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Zaccaria / Magic Pixel Pinball Games
Zaccaria Pinball - Time Machine Bugs & Feedback
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<blockquote data-quote="Santacruz" data-source="post: 74236" data-attributes="member: 1307"><p>Hi,</p><p></p><p>Like everyone i'm delighted at the way this series is progressing, Zaccaria looks great on Ipad 4. However i'm looking for a bit of help and advice here. On Time Machine I dont seem to be able to activate the A-B-C-D-E-F targets on the mini playfield. I'm assuming the letter indicators should light up when each target is hit but so far i cant see anything happening (and i've been playing for a few days now on day setting - dont have the night mode) Do i have to do something else before this is activated or is it a bug? </p><p></p><p>Other small bugs i've noticed have been the ball being 'cornered' in a spot where the nudge wont move it (top right of mini playfield) and the ball leaping over the wall and getting stuck on the side of the machine but these have been noted before. only other thing ive noticed is that somtimes the voice says 'you are in the past/future' but the play level doesn't descend or elevate accordingly.</p><p></p><p>My initial impressions were that 'Simulation' physics had to be the preferred option - the tables themselves aren't massively complex therefore it has to be difficult to keep the ball alive to keep things interesting. I felt that with the new ver1.2 settings the explosive ball speed was a bit unrealistic however, for what its worth, i've simply reduced the flipper force to 55 and increased the ball friction only 4 units to 15 and it seems to have made the ball more realistic without injecting a level of ease that exposes the tables.</p><p></p><p>Finally, hats off to Ask in terms of the graphics and lighting, the tables feel a bit more solid than most of the Farsight ones (Cactus Canyon ahem...) so i'm looking forward to the new tables coming along. Still to buy Locomotion and Devil Riders from the current batch, should i have a preference? Thanks in advance for any input</p></blockquote><p></p>
[QUOTE="Santacruz, post: 74236, member: 1307"] Hi, Like everyone i'm delighted at the way this series is progressing, Zaccaria looks great on Ipad 4. However i'm looking for a bit of help and advice here. On Time Machine I dont seem to be able to activate the A-B-C-D-E-F targets on the mini playfield. I'm assuming the letter indicators should light up when each target is hit but so far i cant see anything happening (and i've been playing for a few days now on day setting - dont have the night mode) Do i have to do something else before this is activated or is it a bug? Other small bugs i've noticed have been the ball being 'cornered' in a spot where the nudge wont move it (top right of mini playfield) and the ball leaping over the wall and getting stuck on the side of the machine but these have been noted before. only other thing ive noticed is that somtimes the voice says 'you are in the past/future' but the play level doesn't descend or elevate accordingly. My initial impressions were that 'Simulation' physics had to be the preferred option - the tables themselves aren't massively complex therefore it has to be difficult to keep the ball alive to keep things interesting. I felt that with the new ver1.2 settings the explosive ball speed was a bit unrealistic however, for what its worth, i've simply reduced the flipper force to 55 and increased the ball friction only 4 units to 15 and it seems to have made the ball more realistic without injecting a level of ease that exposes the tables. Finally, hats off to Ask in terms of the graphics and lighting, the tables feel a bit more solid than most of the Farsight ones (Cactus Canyon ahem...) so i'm looking forward to the new tables coming along. Still to buy Locomotion and Devil Riders from the current batch, should i have a preference? Thanks in advance for any input [/QUOTE]
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Zaccaria Pinball - Time Machine Bugs & Feedback
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