At 0:27 and 1:12, see how that ball bounces off the top of that slingshot, that's what I mean. More elastic or so. Great vid btw.
Fire Mountain, ball got stuck 2 times; left and right at the dropdown targets, could not get it out anymore.
I don't think the physics are that far off. When I watch videos of most of the real tables on youtube, I see a lot of balls down the drains, not a whole lot of "strategic" play in terms of aimed shots (it even seems like the shot up the center of the table is tough on the real tables too), short ball lives, just like in the ASK versions. I do think the rubber and the bumpers need to be livelier. It seems like the ball on the real tables will bounce around amongst the bumpers a lot more than it does in the ASK versions.
These are all very "old school" pinball tables that are not built for long rounds. Games are brief and scores are low - and I actually like that to be honest. I think the whole nudging mechanic needs work though. My ability to influence the ball should be pretty much limited to how it bounces off table elements. I shouldn't be able to have so much of an effect on the ball's path when its just rolling along the surface of the table. It shouldn't feel like I'm physically pushing or pulling the ball. It should feel like I'm pushing the table and changing it's effect on the ball.
Please add a deadzone (option in the menu) for no-nudging on all tables! When using the flippers I unintentionally nudge and shake the tables more than I want too..