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Zaccaria / Magic Pixel Pinball Games
Zaccaria Pinball - update v2.7
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<blockquote data-quote="night" data-source="post: 164967" data-attributes="member: 493"><p>Now wait a sec buddy, don't tell me you feel a little homesick to the old physics, because they can't stand in the shadow of the new physics imo. There was hardly any charm in the old physics, more frustration. I think that especially the charm is preserved, the raw nature is all there, so much more than the polished TPA physics. But now we are a couple of days on the road with the physics, and some tweaking later, I do more than agree with the comments above that the flipper force needs to be toned down. A lot. I have set the settings all the way back to 0 but it hardly makes a difference.</p><p>So, these are my settings. Do note: there is a bug in Zaccaria, each time you fire up Zac the physics settings reset to Arcade AND the flipper gap size to Original (which is oddly the smaller filler gap size, so why it is called original I dunno, perhaps an old bug or typo).</p><p></p><p>I wonder what you folks think about this, less hyper than the standard Arcade setting but still on fire. Yet we can use a little less flipper force. The bumper/slingshots settings is more or less personal flavour, and some tables are different. It's not final and I have yet to try Kolchak's settings. </p><p>Well, my 2 cents.</p><p></p><p><img src="http://lh5.googleusercontent.com/-g8He_E5-fGE/VAHznq5a3UI/AAAAAAAAEZk/VkLNAwiijMk/w768-h1024-no/IMG_0362.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p></blockquote><p></p>
[QUOTE="night, post: 164967, member: 493"] Now wait a sec buddy, don't tell me you feel a little homesick to the old physics, because they can't stand in the shadow of the new physics imo. There was hardly any charm in the old physics, more frustration. I think that especially the charm is preserved, the raw nature is all there, so much more than the polished TPA physics. But now we are a couple of days on the road with the physics, and some tweaking later, I do more than agree with the comments above that the flipper force needs to be toned down. A lot. I have set the settings all the way back to 0 but it hardly makes a difference. So, these are my settings. Do note: there is a bug in Zaccaria, each time you fire up Zac the physics settings reset to Arcade AND the flipper gap size to Original (which is oddly the smaller filler gap size, so why it is called original I dunno, perhaps an old bug or typo). I wonder what you folks think about this, less hyper than the standard Arcade setting but still on fire. Yet we can use a little less flipper force. The bumper/slingshots settings is more or less personal flavour, and some tables are different. It's not final and I have yet to try Kolchak's settings. Well, my 2 cents. [IMG]http://lh5.googleusercontent.com/-g8He_E5-fGE/VAHznq5a3UI/AAAAAAAAEZk/VkLNAwiijMk/w768-h1024-no/IMG_0362.jpg[/IMG] [/QUOTE]
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Zaccaria Pinball - update v2.7
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