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Zaccaria / Magic Pixel Pinball Games
Zaccaria Pinball - update v2.9
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<blockquote data-quote="Zevious Zoquis" data-source="post: 175380" data-attributes="member: 3250"><p>This is my thinking as well. I'm not an expert when it comes to physics modelling in pinball sims. I would <em>hope</em> that the folks at ASK have much more expertise in that area than myself (as well as hopefully having access to at least a few of the actual tables). So I don't really feel like it should be left to me to tweak the physics to get something convincing. Actually, as I think I said once before, I've kinda started to view the inclusion of the ability to adjust physics parameters as not such a great feature but I know many like having it. I would hope that the "simulation" physics setting in the game would offer a good approximation of the real tables so that I could just go with that and forget about it...</p></blockquote><p></p>
[QUOTE="Zevious Zoquis, post: 175380, member: 3250"] This is my thinking as well. I'm not an expert when it comes to physics modelling in pinball sims. I would [i]hope[/i] that the folks at ASK have much more expertise in that area than myself (as well as hopefully having access to at least a few of the actual tables). So I don't really feel like it should be left to me to tweak the physics to get something convincing. Actually, as I think I said once before, I've kinda started to view the inclusion of the ability to adjust physics parameters as not such a great feature but I know many like having it. I would hope that the "simulation" physics setting in the game would offer a good approximation of the real tables so that I could just go with that and forget about it... [/QUOTE]
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Zaccaria Pinball - update v2.9
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