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Zaccaria / Magic Pixel Pinball Games
Zaccaria Pinball - update v3.9 [iOS/Android]
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<blockquote data-quote="PBallGizard" data-source="post: 222516" data-attributes="member: 4081"><p>I've been playing through all of the tables trying to gather up a list of items that ASK might want to address before calling this a done deal. I appreciate how responsive Zsolt and crew have been to what amounts to a handful of enthusiasts nit-picking their work. If no other tweaks are forthcoming, this is an amazing pinball sim as is. That said, here's a few concerns I still have:</p><p></p><p>Slings - Is it possible to make sling physics settings unique to each table rather than global? Overall, I prefer the setting at zero as it allows me to play pinball rather than watch pinball. However, some tables benefit from having more active slings. Or at least set the default at zero so that the tables don't give the false impression of being drainfests. </p><p></p><p>Ball reflection - This effect disappeared for me a few updates ago. The option is still available. I just don't see the effect anymore. I miss it. </p><p></p><p>The Special Thanks banner that scrolls at the top of the screen becomes mislayered when going from the table list screen to the individual table screen. </p><p></p><p>The ball still hesitates at times when it collides with the small rubber stoppers. The ball spins in place for a second before bouncing back into play - almost like it's having to figure out where to go for a beat. This may be a limitation of my iPad 2 since I have never seen anyone else mention this quirk. I never saw this before the improved physics. Not game breaking, just peculiar. </p><p></p><p>The player is still penalized for calling attendant. This is not much of a problem anymore since balls rarely get stuck now. </p><p>-----------------</p><p>Since this last update, I have not had one instance of a missing flipper. Good job!</p><p></p><p>I notice that the Game Time Credit now begins counting down as soon as the ball loads into the plunger rather than once the ball enters the table like it used to. </p><p></p><p>I second Snorzel's recommendation that now is the time to give these tables a thorough scrutinizing to make sure the scoring functions as it should. </p><p></p><p>Thanks again ASK Homework and Zsolt for bringing us Zacarria pinball!</p></blockquote><p></p>
[QUOTE="PBallGizard, post: 222516, member: 4081"] I've been playing through all of the tables trying to gather up a list of items that ASK might want to address before calling this a done deal. I appreciate how responsive Zsolt and crew have been to what amounts to a handful of enthusiasts nit-picking their work. If no other tweaks are forthcoming, this is an amazing pinball sim as is. That said, here's a few concerns I still have: Slings - Is it possible to make sling physics settings unique to each table rather than global? Overall, I prefer the setting at zero as it allows me to play pinball rather than watch pinball. However, some tables benefit from having more active slings. Or at least set the default at zero so that the tables don't give the false impression of being drainfests. Ball reflection - This effect disappeared for me a few updates ago. The option is still available. I just don't see the effect anymore. I miss it. The Special Thanks banner that scrolls at the top of the screen becomes mislayered when going from the table list screen to the individual table screen. The ball still hesitates at times when it collides with the small rubber stoppers. The ball spins in place for a second before bouncing back into play - almost like it's having to figure out where to go for a beat. This may be a limitation of my iPad 2 since I have never seen anyone else mention this quirk. I never saw this before the improved physics. Not game breaking, just peculiar. The player is still penalized for calling attendant. This is not much of a problem anymore since balls rarely get stuck now. ----------------- Since this last update, I have not had one instance of a missing flipper. Good job! I notice that the Game Time Credit now begins counting down as soon as the ball loads into the plunger rather than once the ball enters the table like it used to. I second Snorzel's recommendation that now is the time to give these tables a thorough scrutinizing to make sure the scoring functions as it should. Thanks again ASK Homework and Zsolt for bringing us Zacarria pinball! [/QUOTE]
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Zaccaria Pinball - update v3.9 [iOS/Android]
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