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Zaccaria / Magic Pixel Pinball Games
Zaccharia for Android: Initial Release Discussion
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<blockquote data-quote="jaredmorgs" data-source="post: 159157" data-attributes="member: 459"><p>Thanks so very much for the heads up about this Baron. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>Hi Zsolt!</p><p></p><p>I have a Nexus 7 2013, running Android 4.4.4</p><p></p><p>Please do include me in any alpha or beta testing runs Zsolt. </p><p></p><p>Because you're new to Android (being iOS and PC primarily) you might want to consider investigating deploying Alpha and Beta builds through the Android Development Console, and leveraging the simplicity of Beta Testing through the Google+ Community Beta Testing program.</p><p></p><p><a href="http://pugetworks.com/blog/2013/06/beta-testing-android-apps-on-the-google-play-store/" target="_blank">http://pugetworks.com/blog/2013/06/beta-testing-android-apps-on-the-google-play-store/</a></p><p></p><p>The beauty of this is that you don't have to worry about setting up hosting servers for beta APKs. You can serve the beta builds through the Beta channel on Google Play Store, which has the advantage of allowing testers to provide feedback on each build in the community.</p><p></p><p>Like Baron, I would also plead that you consider implementing native controller support (Moga API is perfect, as Baron Suggests).</p><p></p><p>Google Play Games Framework (including Achievements, Leaderboards, <strong>and</strong> Cloud Save) is really a mandatory feature in today's Android game market for social interaction and device portability. It's as essential as Game Center support is on iOS. A new game I've been getting into recently (Sky Force 2014) is my "Gold Standard" for how this works.</p><p></p><p>You've got a very strong collective of Android testers here on PAF, Zsolt. Please listen to what we have learned from the mistakes that TPA have made, and you'll have an easier initial release.</p><p></p><p>We're here to help, and <strong>can't wait</strong> to see ASK Homework succeed on their first Android entry.</p><p></p><p>Welcome to the ecosystem!</p></blockquote><p></p>
[QUOTE="jaredmorgs, post: 159157, member: 459"] Thanks so very much for the heads up about this Baron. :D Hi Zsolt! I have a Nexus 7 2013, running Android 4.4.4 Please do include me in any alpha or beta testing runs Zsolt. Because you're new to Android (being iOS and PC primarily) you might want to consider investigating deploying Alpha and Beta builds through the Android Development Console, and leveraging the simplicity of Beta Testing through the Google+ Community Beta Testing program. [url]http://pugetworks.com/blog/2013/06/beta-testing-android-apps-on-the-google-play-store/[/url] The beauty of this is that you don't have to worry about setting up hosting servers for beta APKs. You can serve the beta builds through the Beta channel on Google Play Store, which has the advantage of allowing testers to provide feedback on each build in the community. Like Baron, I would also plead that you consider implementing native controller support (Moga API is perfect, as Baron Suggests). Google Play Games Framework (including Achievements, Leaderboards, [B]and[/B] Cloud Save) is really a mandatory feature in today's Android game market for social interaction and device portability. It's as essential as Game Center support is on iOS. A new game I've been getting into recently (Sky Force 2014) is my "Gold Standard" for how this works. You've got a very strong collective of Android testers here on PAF, Zsolt. Please listen to what we have learned from the mistakes that TPA have made, and you'll have an easier initial release. We're here to help, and [B]can't wait[/B] to see ASK Homework succeed on their first Android entry. Welcome to the ecosystem! [/QUOTE]
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Zaccharia for Android: Initial Release Discussion
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