Search titles only
By:
Home
Forums
New posts
Search forums
Articles
New articles
New comments
Search articles
Pinball DB
Pinball Tables
Pinball Games
What's new
New posts
New articles
New profile posts
New article comments
Latest activity
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Welcome Back to Digital Pinball Fans -
please read this first
For latest updates, follow Digital Pinball Fans on
Facebook
and
Twitter
Home
Forums
Magic Pixel
Zaccaria / Magic Pixel Pinball Games
Zaccharia for Android: Initial Release Discussion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jaredmorgs" data-source="post: 193194" data-attributes="member: 459"><p>[MENTION=2322]Zsolt[/MENTION], and the rest of the ASK team</p><p></p><p>First of all: THANK YOU!</p><p></p><p>I'll be honest and say that TPA could take some cues from you guys about how to provision a great UX...</p><p></p><p>+1 to the suggestions about Immersive and Moga API support (which will make it compatible with Shield Tablet and Shield Portable as well). Please read further about some considerations when implementing controller support. </p><p></p><p>These observations should all be considered "lessons learned" while being involved in Beta Testing the Moga API in TPA. Learn from FarSights' oversights. Please.</p><p></p><p><strong>Controller Considerations</strong></p><p></p><p>You might need to implement a Mode A and Mode B mode like TPA did so we can switch out the shoulder button assignment (some controllers differ in the way these buttons are assigned when used with the Moga API). </p><p></p><p>I would also <strong>strongly<strong> lobby for full controller implementation in the menus and while playing. This is what TPA *doesn't* do, and it makes playing the game seamlessly a real pain in the backside. Particularly when you connect your device to a TV </strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>If you want to know what the correct user experience should look like, take a look at Zen Pinball's offering to get an idea what I'm talking about when playing that with a controller (even a Bluetooth Keyboard works with Zen). Zen chose to use the Android native controller API, which may affect how they were able to implement menu interaction. </strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong><em>If done right</em> you could theoretically offer Zaccaria on Play TV and Android because it offers full interface navigation. I'm not certain whether Google requires a certain type of controller implementation for Play TV support. I recommend you do your research up-front and implement the recommended approach at the beginning to save a stack of time later, and to allow ASK to open up Zaccaria to other Google markets.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong><strong>Android System Button Observations</strong></strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>I noticed that while you're in-game, if you tap the System Back button, you won't activate a pause menu, but will bring up a dialog box asking you to quit. What would be better is to have the System Back button open the options menu, or a dialog that lets you quit to menu.</strong></strong></p></blockquote><p></p>
[QUOTE="jaredmorgs, post: 193194, member: 459"] [MENTION=2322]Zsolt[/MENTION], and the rest of the ASK team First of all: THANK YOU! I'll be honest and say that TPA could take some cues from you guys about how to provision a great UX... +1 to the suggestions about Immersive and Moga API support (which will make it compatible with Shield Tablet and Shield Portable as well). Please read further about some considerations when implementing controller support. These observations should all be considered "lessons learned" while being involved in Beta Testing the Moga API in TPA. Learn from FarSights' oversights. Please. [b]Controller Considerations[/b] You might need to implement a Mode A and Mode B mode like TPA did so we can switch out the shoulder button assignment (some controllers differ in the way these buttons are assigned when used with the Moga API). I would also [b]strongly[b] lobby for full controller implementation in the menus and while playing. This is what TPA *doesn't* do, and it makes playing the game seamlessly a real pain in the backside. Particularly when you connect your device to a TV If you want to know what the correct user experience should look like, take a look at Zen Pinball's offering to get an idea what I'm talking about when playing that with a controller (even a Bluetooth Keyboard works with Zen). Zen chose to use the Android native controller API, which may affect how they were able to implement menu interaction. [i]If done right[/i] you could theoretically offer Zaccaria on Play TV and Android because it offers full interface navigation. I'm not certain whether Google requires a certain type of controller implementation for Play TV support. I recommend you do your research up-front and implement the recommended approach at the beginning to save a stack of time later, and to allow ASK to open up Zaccaria to other Google markets. [b]Android System Button Observations[/b] I noticed that while you're in-game, if you tap the System Back button, you won't activate a pause menu, but will bring up a dialog box asking you to quit. What would be better is to have the System Back button open the options menu, or a dialog that lets you quit to menu.[/b][/b] [/QUOTE]
Verification
Post reply
Members online
No members online now.
Latest posts
D
Anyone still playing?
Latest: Dan
Mar 3, 2025
The Pinball Arcade / Farsight Studios
Home
Forums
Magic Pixel
Zaccaria / Magic Pixel Pinball Games
Zaccharia for Android: Initial Release Discussion
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top