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Other Zen Pinball Games & General Discussion
Zen Pinball 2 - Venom Pinball
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<blockquote data-quote="Espy" data-source="post: 189600" data-attributes="member: 3553"><p>Bit late, but I've just played this table and have some thoughts.</p><p></p><p>I can tell this is from the same designer as Han Solo, as it is far too generous with the ball savers. You have three PERMANENT ball savers that can be activated AT THE SAME TIME. The ball capture saucer is essentially an extra ball that you can get easily. This means that as long as you play safety first, you can marathon the game with ease. I had a game between 2 and 3 hours last night, and that was only a couple of hours into learning the game.</p><p></p><p>People who are having issues with the mini-playfield - just let the ball bounce around and you'll hit the targets you need eventually. I'm not sure why you find the ramp difficult to hit, though - I find it pretty easy from the left flipper. Plus, that ramp is the key to doing well in that mission as it gives you extra tries. Again, lenient with ball savers.</p><p></p><p>The only mission I have trouble with is the symbiote planet one, or whatever it is called, as it's a pain to start AND to beat. But I find if you send the ball to the bumpers, get the right inlane, send the ball to the bell ramp, get the left inlane, then send the ball upstairs and flip around for as long as you can, you'll probably get a couple of hits. Hitting the GOO targets is the hardest part of the mission, but they're not impossible to reach.</p><p></p><p>I got 1.1 billion last night, but didn't manage to beat the wizard mode (activated it twice). Going to try and do that tonight before I leave the table alone. I really like it, but they should be less forgiving with the ball savers. Just remove the ball capture saucer and you've suddenly got a far more balanced game.</p></blockquote><p></p>
[QUOTE="Espy, post: 189600, member: 3553"] Bit late, but I've just played this table and have some thoughts. I can tell this is from the same designer as Han Solo, as it is far too generous with the ball savers. You have three PERMANENT ball savers that can be activated AT THE SAME TIME. The ball capture saucer is essentially an extra ball that you can get easily. This means that as long as you play safety first, you can marathon the game with ease. I had a game between 2 and 3 hours last night, and that was only a couple of hours into learning the game. People who are having issues with the mini-playfield - just let the ball bounce around and you'll hit the targets you need eventually. I'm not sure why you find the ramp difficult to hit, though - I find it pretty easy from the left flipper. Plus, that ramp is the key to doing well in that mission as it gives you extra tries. Again, lenient with ball savers. The only mission I have trouble with is the symbiote planet one, or whatever it is called, as it's a pain to start AND to beat. But I find if you send the ball to the bumpers, get the right inlane, send the ball to the bell ramp, get the left inlane, then send the ball upstairs and flip around for as long as you can, you'll probably get a couple of hits. Hitting the GOO targets is the hardest part of the mission, but they're not impossible to reach. I got 1.1 billion last night, but didn't manage to beat the wizard mode (activated it twice). Going to try and do that tonight before I leave the table alone. I really like it, but they should be less forgiving with the ball savers. Just remove the ball capture saucer and you've suddenly got a far more balanced game. [/QUOTE]
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Zen Pinball 2 - Venom Pinball
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