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Zen Studios
Table Talk: Williams Pinball
Zen Pinball FX3 Williams Pinball Volume One
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<blockquote data-quote="Pinballfan69" data-source="post: 277935" data-attributes="member: 221"><p>Pinballwiz</p><p></p><p>That's crazy. Is that supposed to happen? </p><p></p><p>I agree with Spacies Arcade that the inner ramps are really easy to hit consecutively. I've been looping left and right shots on those inner ramps too easily. Considering that once you get that at some point all you may want to do is hit that and shoot the spinner for the 20-30m score. </p><p></p><p>Of course my score doesn't reflect that at the moment. If that's a strategy that most could go after, I could see some real high scores coming from a table that should register high scores like that I would think. </p><p></p><p>For those that already have experience in doing 'Death Saves', This shouldn't be easily done. I still can easily save the ball from outside drains with little or no fear.This causes for longer play sessions and the marathon sessions like the older tables in the Zen library.</p><p></p><p></p><p>I also feel that the ball is still a bit too easy to trap on the flippers. I may be wrong about this but I feel that in most cases that ball around the flippers should be a little harder to trap like most real pins.</p><p></p><p>On the discussion of taking these tweaks into the the Zen library? I hope you do. Maybe it will be hard to have the choice available for those that like the 'older' physics, I don't like that many table have these marathon sessions because of easy it is to trap the ball and keep the ball in play. Granted there are some difficult tables in the library but it would indeed be interesting to play. Wonder what it would be like for tables that have easy marathon sessions and be a tougher to control around the flippers.</p></blockquote><p></p>
[QUOTE="Pinballfan69, post: 277935, member: 221"] Pinballwiz That's crazy. Is that supposed to happen? I agree with Spacies Arcade that the inner ramps are really easy to hit consecutively. I've been looping left and right shots on those inner ramps too easily. Considering that once you get that at some point all you may want to do is hit that and shoot the spinner for the 20-30m score. Of course my score doesn't reflect that at the moment. If that's a strategy that most could go after, I could see some real high scores coming from a table that should register high scores like that I would think. For those that already have experience in doing 'Death Saves', This shouldn't be easily done. I still can easily save the ball from outside drains with little or no fear.This causes for longer play sessions and the marathon sessions like the older tables in the Zen library. I also feel that the ball is still a bit too easy to trap on the flippers. I may be wrong about this but I feel that in most cases that ball around the flippers should be a little harder to trap like most real pins. On the discussion of taking these tweaks into the the Zen library? I hope you do. Maybe it will be hard to have the choice available for those that like the 'older' physics, I don't like that many table have these marathon sessions because of easy it is to trap the ball and keep the ball in play. Granted there are some difficult tables in the library but it would indeed be interesting to play. Wonder what it would be like for tables that have easy marathon sessions and be a tougher to control around the flippers. [/QUOTE]
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Table Talk: Williams Pinball
Zen Pinball FX3 Williams Pinball Volume One
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