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Zen Studios
Table Talk: Williams Pinball
Zen Pinball FX3 Williams Pinball Volume One
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<blockquote data-quote="shutyertrap" data-source="post: 277960" data-attributes="member: 134"><p>PS4 and consoles won't get demo tables due to the cost of submissions and lead times according to an interview I heard with Mel.</p><p></p><p>Zen is keenly aware of our brand of hard core here, and they know they have to nail it with us if they want to get a high adoption rate. The problem is many people haven't touched a real table in years and are basing physics judgment off either memory or worse, what they are able to pull off in TPA. It's a lot we are asking of their physics engine, to be able to pull off flipper tricks, but these very tricks are not easy to pull off in real life. Even backhanding can be tricky on a real table. So yes, these things should be doable, but they should also require the skill needed to pull them off. I don't have to think about doing a post pass in digital pinball, but on a real table it's amazing how often I mistime it and send the ball in all manner of places I didn't intend.</p><p></p><p>The most important aspect with getting it right this first time is that it will become the benchmark they use to set all other tables. So I encourage everyone, go find a real table, any table, make that trek if one is not convenient, and then try doing some tricks, see what a dead pass feels like, how high the ball bounces, how much a ball moves when nudging it on the flipper, etc. Then come back and give notes.</p></blockquote><p></p>
[QUOTE="shutyertrap, post: 277960, member: 134"] PS4 and consoles won't get demo tables due to the cost of submissions and lead times according to an interview I heard with Mel. Zen is keenly aware of our brand of hard core here, and they know they have to nail it with us if they want to get a high adoption rate. The problem is many people haven't touched a real table in years and are basing physics judgment off either memory or worse, what they are able to pull off in TPA. It's a lot we are asking of their physics engine, to be able to pull off flipper tricks, but these very tricks are not easy to pull off in real life. Even backhanding can be tricky on a real table. So yes, these things should be doable, but they should also require the skill needed to pull them off. I don't have to think about doing a post pass in digital pinball, but on a real table it's amazing how often I mistime it and send the ball in all manner of places I didn't intend. The most important aspect with getting it right this first time is that it will become the benchmark they use to set all other tables. So I encourage everyone, go find a real table, any table, make that trek if one is not convenient, and then try doing some tricks, see what a dead pass feels like, how high the ball bounces, how much a ball moves when nudging it on the flipper, etc. Then come back and give notes. [/QUOTE]
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Zen Studios
Table Talk: Williams Pinball
Zen Pinball FX3 Williams Pinball Volume One
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