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Zen Studios
Table Talk: Williams Pinball
Zen Pinball FX3 Williams Pinball Volume One
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<blockquote data-quote="Jeff Strong" data-source="post: 277987" data-attributes="member: 3"><p></p><p></p><p>lol not even close. First of all, I’m talking about an aspect of the Zen physics that have nothing to do with skill since I’m not nudging to save the ball from the outlanes and I’m talking about the natural tendencies of the ball, and secondly, I’ll be the first to admit that I’m not a good player (doesn’t help that i’m blind in one eye, half blind in the other, and have no depth perception heh). That hasn’t stopped me from playing though, and I’ve been playing pinball as long as I can remember, even if I’m mediocre at best.</p><p></p><p>However, I do want the game to be as realistic as possible because I love the adrenaline rush that comes from the chaotic battle to control the ball, and when that is diminished, it stops feeling like pinball and I stop playing.</p><p></p><p>So it has nothing to do with my skill level, but I do have a fairly good idea of how real physics work and feel, having grown up with a pinball machine in my living room as a kid (sorry if that sounds like bragging, not my intent lol as we were quite poor, but my dad was lucky enough to make a trade on an old pin back in the 80’s), and I just like getting my arse kicked by a pinball machine, what can I say? If a game lasts more than 5-10 minute for a player like me, then more work needs to be done on the physics! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /></p><p></p><p>And I’m totally cool with them making the “arcade” setting a bit easier (within reason, mainly with post and ROM settings), but they shouldn’t hold back on the “tournament” setting at all.</p><p></p><p> [MENTION=2636]wolfson[/MENTION] thank you, my friend <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Jeff Strong, post: 277987, member: 3"] [U][/U] lol not even close. First of all, I’m talking about an aspect of the Zen physics that have nothing to do with skill since I’m not nudging to save the ball from the outlanes and I’m talking about the natural tendencies of the ball, and secondly, I’ll be the first to admit that I’m not a good player (doesn’t help that i’m blind in one eye, half blind in the other, and have no depth perception heh). That hasn’t stopped me from playing though, and I’ve been playing pinball as long as I can remember, even if I’m mediocre at best. However, I do want the game to be as realistic as possible because I love the adrenaline rush that comes from the chaotic battle to control the ball, and when that is diminished, it stops feeling like pinball and I stop playing. So it has nothing to do with my skill level, but I do have a fairly good idea of how real physics work and feel, having grown up with a pinball machine in my living room as a kid (sorry if that sounds like bragging, not my intent lol as we were quite poor, but my dad was lucky enough to make a trade on an old pin back in the 80’s), and I just like getting my arse kicked by a pinball machine, what can I say? If a game lasts more than 5-10 minute for a player like me, then more work needs to be done on the physics! :cool: And I’m totally cool with them making the “arcade” setting a bit easier (within reason, mainly with post and ROM settings), but they shouldn’t hold back on the “tournament” setting at all. [MENTION=2636]wolfson[/MENTION] thank you, my friend :) [/QUOTE]
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Table Talk: Williams Pinball
Zen Pinball FX3 Williams Pinball Volume One
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