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Zen Studios
Table Talk: Williams Pinball
Zen Pinball FX3 Williams Pinball Volume One
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<blockquote data-quote="crazyflipperfingers" data-source="post: 280599" data-attributes="member: 312"><p>I feel you man. Before the official release, when I saw the "flipper tricks" video Zen put up on YouTube, I was psyched through the roof for their Williams releases. But the more I play, the less I'm happy with it. I agree with you that the games seem set up at an extreme angle. I've been getting used to that though. Worse than the speed for me personally is the unrealistic aiming and lack of "backhand" physics. I always try to play with a "control" style and not being able to make shots (the problem is mainly from straight up the playfield to a full backhand) from a cradle is maddening. And going back to the "flipper tricks", they're definitely possible to pull off, but it's too difficult. I have yet to do a drop catch. And in real life I can execute a live catch maybe a third of the time but on Zen it's maybe 1 out of 50 or so. I actually like Farsight's version of the live catch better. Yeah, when it happens it's a full dead-stop instead of somewhere close, but at least it happens when I expect it to. Also, the tip passes never seem to "catch" the ball. I mean, the flipper only moves a fraction, but it usually doesn't impact the ball and it still ends up rolling off the end of the flipper into the drain. Cradle separations are way better than Farsight, but have similar issues to tip passes. </p><p></p><p>All of those critiques are mainly for Fish Tales since that's what I've been playing the most but recently I tried Medieval Madness and Junkyard and those seem even worse. The main issues are still around aiming, backhands, and flipper tricks. They just don't feel right. And I've never played a Junkyard where you can't hold both flippers up on the plunge and have the ball transfer from left to right. I learned that trick on Keith Elwin's "Pinball 101" video and have always used it IRL, and even on Farsight's version. But on Zen, the ball is going to hit the tip of the right flipper and go down the drain if you try it. </p><p></p><p></p><p></p><p>Yep, graphics and everything else presentation-wise are fantastic. Added features are fantastic. No complaints there. But the gameplay isn't on point IMO.</p></blockquote><p></p>
[QUOTE="crazyflipperfingers, post: 280599, member: 312"] I feel you man. Before the official release, when I saw the "flipper tricks" video Zen put up on YouTube, I was psyched through the roof for their Williams releases. But the more I play, the less I'm happy with it. I agree with you that the games seem set up at an extreme angle. I've been getting used to that though. Worse than the speed for me personally is the unrealistic aiming and lack of "backhand" physics. I always try to play with a "control" style and not being able to make shots (the problem is mainly from straight up the playfield to a full backhand) from a cradle is maddening. And going back to the "flipper tricks", they're definitely possible to pull off, but it's too difficult. I have yet to do a drop catch. And in real life I can execute a live catch maybe a third of the time but on Zen it's maybe 1 out of 50 or so. I actually like Farsight's version of the live catch better. Yeah, when it happens it's a full dead-stop instead of somewhere close, but at least it happens when I expect it to. Also, the tip passes never seem to "catch" the ball. I mean, the flipper only moves a fraction, but it usually doesn't impact the ball and it still ends up rolling off the end of the flipper into the drain. Cradle separations are way better than Farsight, but have similar issues to tip passes. All of those critiques are mainly for Fish Tales since that's what I've been playing the most but recently I tried Medieval Madness and Junkyard and those seem even worse. The main issues are still around aiming, backhands, and flipper tricks. They just don't feel right. And I've never played a Junkyard where you can't hold both flippers up on the plunge and have the ball transfer from left to right. I learned that trick on Keith Elwin's "Pinball 101" video and have always used it IRL, and even on Farsight's version. But on Zen, the ball is going to hit the tip of the right flipper and go down the drain if you try it. Yep, graphics and everything else presentation-wise are fantastic. Added features are fantastic. No complaints there. But the gameplay isn't on point IMO. [/QUOTE]
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Table Talk: Williams Pinball
Zen Pinball FX3 Williams Pinball Volume One
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