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Zen Studios
Table Talk: Zen Originals and Licensed Tables
Zen Pinball - Star Wars
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<blockquote data-quote="CC13" data-source="post: 60354" data-attributes="member: 1151"><p>-Yes, hitting the Force Target is indeed the easiest way to set the diverter to Hyperspace Multiball. It seems like other shots also change the diverter, but I'm not quite sure how all that works just yet. I usually don't pursue this mode aggressively—the spinners are hard shots to make, trapping a ball also blocks off a spinner by raising an upper flipper and Hyperspace Multiball disables the magnets above the upper flippers, so shooting the Jedi & Sith lanes is a lot harder than usual.</p><p></p><p>-The Force Jackpot can get pretty big if you're having a good game—I've personally had it break 1M on my best game. It seems to increase with every shot to the Force Target.</p><p></p><p>-I also don't go out of my way for Vader Frenzy. According to the Zen forums, you want to get it right when you're about to start a multiball, but I've never pulled it off. It seems like it could be a worthwhile source of points if you could do that, though (Vader Frenzy caps at 1M/shot).</p><p></p><p>-I think the launch button releases your ball from the Cloud City lock, but I'm not precisely sure.</p><p></p><p>-When R2D2 is running and the right ramp is diverted to the upper playfield, it will send the ball to the bumpers instead of the rollovers.</p><p></p><p>I hope my answers were helpful to you. Hopefully, all will be revealed once STTC releases his table guide for TESB.</p></blockquote><p></p>
[QUOTE="CC13, post: 60354, member: 1151"] -Yes, hitting the Force Target is indeed the easiest way to set the diverter to Hyperspace Multiball. It seems like other shots also change the diverter, but I'm not quite sure how all that works just yet. I usually don't pursue this mode aggressively—the spinners are hard shots to make, trapping a ball also blocks off a spinner by raising an upper flipper and Hyperspace Multiball disables the magnets above the upper flippers, so shooting the Jedi & Sith lanes is a lot harder than usual. -The Force Jackpot can get pretty big if you're having a good game—I've personally had it break 1M on my best game. It seems to increase with every shot to the Force Target. -I also don't go out of my way for Vader Frenzy. According to the Zen forums, you want to get it right when you're about to start a multiball, but I've never pulled it off. It seems like it could be a worthwhile source of points if you could do that, though (Vader Frenzy caps at 1M/shot). -I think the launch button releases your ball from the Cloud City lock, but I'm not precisely sure. -When R2D2 is running and the right ramp is diverted to the upper playfield, it will send the ball to the bumpers instead of the rollovers. I hope my answers were helpful to you. Hopefully, all will be revealed once STTC releases his table guide for TESB. [/QUOTE]
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Zen Studios
Table Talk: Zen Originals and Licensed Tables
Zen Pinball - Star Wars
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