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<blockquote data-quote="mmmagnetic" data-source="post: 156995" data-attributes="member: 558"><p>I´m starting to really enjoy Zen Pinball in general with ZP2 and the Star Wars and Marvel packs. </p><p></p><p>They just used to be way too over the top for me, too much animated nonsense going on, constant voiceovers, and in general missing the "arcade feel" - in short, is was all too much videogame, not enough pinball for me.</p><p></p><p>I don´t really know what changed - maybe I started to accept the game as it is and not constantly compare it to real pinball - but I´m having a lot of fun with the Vita version right now. I had it on iOS at one point, and even though it made much more sense screen-wise, having physical buttons on the Vita version makes all the difference to me. It also looks absolutely fantastic on the OLED screen.</p><p></p><p>The tables are mostly really, really complex and in a way much harder to "read" than the TPA tables I played - they´re kinda bad at updating you on what´s going on, which is still one of my main problems with the series. On the other hand, starting to figure these tables out is pretty fun. (At least that´s my initial impression - I haven´t played any of them nearly enough to actually say that I fully grasp them.)</p><p></p><p>I usually just turn the music off, though. In the audio department, these just can´t compare to a classic pinball table with Chris Granner effects and music. But visually, some of the Marvel ones especially really floored me, with all the intense comic book colors and the outrageous stuff going on. Fear Itself looks especially intense.</p><p></p><p>The physics are WAY more predictable than in TPA, but that is actually a good thing in this case - because the tables themselves are so intricate and stuffed, having to constantly worry about unfair outlane drains might be a bit too much. A game like Firepower, Taxi or Centaur would feel absolutely silly with this model because it feels so reliable and, in a way, unexciting - it really is more about what shots to do rather than constantly being mindful of not letting the ball get out of control.</p><p></p><p>Oh, and boy, the flippers, bumpers and slingshots sound SO MUCH better than the weak sounds in TPA. I´ve said it many times, but when I play pinball, I want to hear things slamming and banging, not some half-hearted low bitrate flipper sample that sounds like someone rearranging stacks of paper on a desk.</p><p></p><p>I think ZP2 isn´t even a real competitor to TPA - they both offer radically different things (as different as the genre of pinball can be). Really glad I gave Zen another chance, because right now it´s very refreshing!</p></blockquote><p></p>
[QUOTE="mmmagnetic, post: 156995, member: 558"] I´m starting to really enjoy Zen Pinball in general with ZP2 and the Star Wars and Marvel packs. They just used to be way too over the top for me, too much animated nonsense going on, constant voiceovers, and in general missing the "arcade feel" - in short, is was all too much videogame, not enough pinball for me. I don´t really know what changed - maybe I started to accept the game as it is and not constantly compare it to real pinball - but I´m having a lot of fun with the Vita version right now. I had it on iOS at one point, and even though it made much more sense screen-wise, having physical buttons on the Vita version makes all the difference to me. It also looks absolutely fantastic on the OLED screen. The tables are mostly really, really complex and in a way much harder to "read" than the TPA tables I played - they´re kinda bad at updating you on what´s going on, which is still one of my main problems with the series. On the other hand, starting to figure these tables out is pretty fun. (At least that´s my initial impression - I haven´t played any of them nearly enough to actually say that I fully grasp them.) I usually just turn the music off, though. In the audio department, these just can´t compare to a classic pinball table with Chris Granner effects and music. But visually, some of the Marvel ones especially really floored me, with all the intense comic book colors and the outrageous stuff going on. Fear Itself looks especially intense. The physics are WAY more predictable than in TPA, but that is actually a good thing in this case - because the tables themselves are so intricate and stuffed, having to constantly worry about unfair outlane drains might be a bit too much. A game like Firepower, Taxi or Centaur would feel absolutely silly with this model because it feels so reliable and, in a way, unexciting - it really is more about what shots to do rather than constantly being mindful of not letting the ball get out of control. Oh, and boy, the flippers, bumpers and slingshots sound SO MUCH better than the weak sounds in TPA. I´ve said it many times, but when I play pinball, I want to hear things slamming and banging, not some half-hearted low bitrate flipper sample that sounds like someone rearranging stacks of paper on a desk. I think ZP2 isn´t even a real competitor to TPA - they both offer radically different things (as different as the genre of pinball can be). Really glad I gave Zen another chance, because right now it´s very refreshing! [/QUOTE]
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