Version 1.39.x

Metalzoic

New member
Jun 8, 2012
907
0
[MENTION=36]Mike[/MENTION]: is it possible to add the function of launching tables directly via command line? Or do you
a) don't want to do it
b) can't do it because of some weird steam DRM restrictions

It really would make life easy for us cab owners...

Mpad do you get the random repeating Nag-screen too?
 

Mike Reitmeyer

FarSight Employee
Mar 13, 2012
1,735
1
- I have a fix for the DX9 flippers, should be patched today
- I'll fix the missing 0 in the instructions (today's patch)
- I don't know what's causing the resolution issue in full screen yet, been looking into it but cannot reproduce it here so far.
- No other tables got flipper update yet. Assume that the latest tables will get the new physics. When older tables get updated I'll list those in the patch notes
- Launching directly into a table breaks a bunch of logic with login and can cause other issues, which is why it's not available with command line
- Forgot I fixed teh custom ball purchase list, added it to the notes.
 

mpad

New member
Jan 26, 2014
1,398
0
Thanks Mike for the info. It still would be nice if one could launch the dx11 exe directly.

@all seeing new physics at big shot: ha ha - placebo
[MENTION=607]Metalzoic[/MENTION]: dunno. only had two hours of playtime, no additional nag screen. Heard a full reinstall helps?!
 

Locksley

New member
Jan 2, 2015
384
0
Thanks Mike for the info. It still would be nice if one could launch the dx11 exe directly.

@all seeing new physics at big shot: ha ha - placebo
<snip>
Damn right I am seeing it. The flippers got 'fall time' and I can do a micro flip if I want on Big Shoot, but not on the other tables. But no dead or live catch so I guess it is still being tweaked.

And I'm not that good, not as good as you mpad anyway :)
 

mpad

New member
Jan 26, 2014
1,398
0
Thanks, but I pretty much suck at Pinball :)
maybe there are parts of the physics update in big shot. On some tables you already could do some tricks in the past, but on a very inconsistent / random basis. I remember who dunnit as having good flipper timings. Xenon was the first I could say I wanted this to happen after it happened. So I just want to be sure if it is skill or luck when the magic happens...
 

Mike Reitmeyer

FarSight Employee
Mar 13, 2012
1,735
1
New release, some minor fixes

Version 1.39.8
- Fixed table of the month. Now Cactus Canyon
- Fixed typo in instructions
- Fixed DX9 lighting for flippers on RoadShow
 

Pinballwiz45b

Well-known member
Aug 12, 2012
3,678
33
Version 1.39.8 Bugs:

RoadShow:
  • Both plunger rollovers need lowered.
  • A wall is going through the right ramp. Table Exploration.

DX11/Other Bugs:

  • Xenon: Bonus Completion light sequence isn't synced up with the sound. Sound length is fine.
  • Muffled or abnormal music/sounds on Bride of Pin*Bot, Central Park, Cirqus Voltaire, Firepower, FunHouse, Genie, Gorgar, No Good Gofers, Ripley's, Scared Stiff, Theatre of Magic, TotAN. At the very least, have them sound like DX9.
  • Not to mention the higher pitched sounds/music on other tables, listed here.
  • Lights Camera Action: Missing floodlights in DX11.
  • Lights Camera Action: Many light issues on DX11. https://www.youtube.com/watch?v=I7M67hV0lfk
  • Attack From Mars: Side GI (texture swap) has been carried over to DX11 from DX9.
  • Attack From Mars: Find a way to strengthen the Strobe light in DX11?
  • Haunted House: An upper playfield plastic is lit when the ball is in the lower playfield in DX11. Should be the other way around.
  • Haunted House: Bumpers need GI on DX11.
  • Haunted House: The first yellow light in the attic is too dim during play.
  • Haunted House: Brighter GI is needed; the game is too dark.
  • Haunted House: Drop targets in the cellar are invisible on DX11.
  • ​Haunted House: Monster Bonus digits need to be brightened.
  • High Speed: "Getaway", "Ramp Bonus", "Bonus X", and lights "1" through "6" (these are without GI on) are dimmed in DX11.
  • High Speed: Missing 1K spinner sound in DX11. Sound is present in DX9, though.
  • Creature: Overall GI lighting needs brightened on DX11. Compare to the PS4.
  • Creature: As the ball travels along the right ramp, it touches the gate of the left ramp.
  • Centaur: Backglass isn't lit on DX11.
  • Earthshaker: GI activity needs tuning on features like Match Up in DX11 (light brightness is fine) https://www.youtube.com/watch?v=h3DLZKWmqGI
  • Earthshaker: Plunger is too powerful, hitting 100k on max plunge. I heard the ball rattle a bit on the spiral. A tad less works fine for going on the Overpass.
  • Earthshaker: A red flasher on the right ramp is linked with Zone 9 on DX11.
  • Earthshaker: Left Roadsign bulb (Center Ramp) is too dim on DX11. The Mile 30 light is making this light activate.
  • Fish Tales: Captive ball lights are too dim on DX11. Surprisingly, the flashers are fine.
  • Fish Tales: Most of the GI belongs to the Lower Playfield on DX11, according to the Operator's Menu/Tests/General Illumination. https://www.youtube.com/watch?v=zw3ohZDaLP0
  • Fish Tales: Some flashers, such as Caster's Club, Jackpot, Super Jackpot, the Reel, and the top left, are either very dim or non-existant.
  • Black Knight 2000: Only the lower half of the backbox is lit on DX11.
  • Black Knight 2000: RANSOM letters are dim on DX11.
  • Taxi: As the ball travels along the right habitrail, the leftmost Lola drop target can sometimes be dropped in the process.
  • Taxi: Light sequences and alphanumeric animations seem off-sync with the music. Compare the Million and the Jackpot sequences with their real-life counterparts.
  • Taxi: The Carry Passengers light coincides with the Million light in DX11.
  • White Water: Occasional ball hops at Bigfoot Bluff's diverter. http://youtu.be/9uFpTJeTld4
  • Champion Pub: Start Fight light sequence missing on both health bars (and other lights) on DX11: https://www.youtube.com/watch?v=CzFvBmwIx5g
  • Whirlwind: Light effects around the lightning flashers remain on in DX11. https://www.youtube.com/watch?v=wajnSB882p4
  • Whirlwind: Plunging and making the 3-Toll ramp, a bit less than full power. That ramp needs to feel more steep.
  • Whirlwind: Have the set of Super Door Values lights on the HUD to be like Earthshaker and Cyclone?
  • ​Whirlwind: Enter Initials music doesn't loop, Menu Music on or not.
  • Whirlwind: The same music mentioned above doesn't loop in DX11 when a multiball mode is ready. Same with Enter Initials.
  • Whirlwind: 3,000 Spinner and the 100K spot target lights are dim on DX11.
  • Twilight Zone: Wronged Multiball startup light sequence alongside claiming a Jackpot, both being off sync when compared to the actual machine (DX9 has this problem as well). I think it's a problem with emulation in general, since this issue is found on Visual Pinball and some actual machines as well. http://youtu.be/K5DY_Mr2n3U?t=5m49s
  • Twilight Zone: Brighter flashers and GI on DX11, similar to that of Addams Family?
  • Twilight Zone: The "GUM" and "BALL" lights are tied in with the flashers on DX11.
  • Twilight Zone: The "Lock 2" light is very dim on DX11. Could be why the left outlane EB light is tied with Lock 2.
  • Twilight Zone: The green bulb (Left Spiral light) right next to the Powerfield is very dim on DX11. Not the one marked Powerball.
  • Twilight Zone: The 2 red lights on the Powerfield are very dim and illegible on DX11.
  • Twilight Zone: Some 5 Mil lights, as well as the 3 left ramp arrow lights, Clock Millions light, and Power Payoff light, are dim on DX11.
  • Twilight Zone: Some of the GI are in the wrong places in DX11, including the backglass. Refer to the Operator Menu/Tests/General Illumination. http://youtu.be/3f5IlUL3vkU
  • Twilight Zone: Lost In the Zone music starts playing right after claiming the award, during "You have come to the end of your journey." No music should be playing from there until "Survival is everything" and further on. Music should then stop when the second fly-through plays after listing all events in the mode, with LITZ music starting shortly after. When LITZ ends, music should stop playing until the final totals begin to add up.
  • Twilight Zone: Music doesn't stop playing when a Powerball Payoff is collected, before starting Powerball Mania.
  • Twilight Zone: Music doesn't stop playing when Clock Chaos activates, during "Time is a one-way street...". The correct music plays afterward, though.
  • Twilight Zone: Greed music is missing in DX11.
  • Twilight Zone: Starting a new game while "Game Over" is on the DMD immediately ends it.
  • Twilight Zone: A sound is missing during the opening Mutliball sequence, interrupted by another: https://www.youtube.com/watch?v=dJSljt9thtg
  • Twilight Zone: Metal ramp in the Lock is missing. http://youtu.be/00LzUVAzJ8o?t=1m3s
  • Twilight Zone: Camera wall is missing. http://www.ipdb.org/showpic.pl?id=2684&picno=37888&zoom=1
  • Addams Family: Cousin It's bonus tune is lower-pitched. http://youtu.be/FSDuME40j48
  • Phantom of the Opera: Right habitrail interferes with the metal piece around the spinner. http://www.ipdb.org/showpic.pl?id=1777&picno=9468
  • Starship Troopers: Bug counters need to be brightened on DX11. They are lights, after all...
  • Starship Troopers: Main music is getting cut off early. https://www.youtube.com/watch?v=QoDUY4AIED4
  • Star Trek TNG: Delta ramp gate isn't aligned to the metal piece below the Lock/Super bulbs. http://www.ipdb.org/showpic.pl?id=2357&picno=13798
  • Pin*Bot: Red topper is missing. http://www.ipdb.org/showpic.pl?id=1796&picno=21840&zoom=1
  • Firepower: Skewed cabinet art. http://www.ipdb.org/showpic.pl?id=856&picno=44750&zoom=1
  • Black Hole: Tube at the Re-Entry is really faded on DX11. It's missing overall on DX9.
  • Class of 1812: The teeth and heart are supposed to be in the rhythm of the music during Multiball. https://www.youtube.com/watch?v=ap6C4inCD7I
  • Black Knight: Locks need more tuning. Just had a second ball locked where it's supposed to exit.
  • Black Knight: Sometimes the first lock doesn't register. A nudge can solve this problem. https://www.youtube.com/watch?v=EBdo_V0AAb8
  • Black Knight: Depending on how balls are positioned, a third lock up top can be denied.
  • Medieval Madness: Rare collision issue where the ball can sometimes hop off the right ramp and onto the habitrail.
  • Black Rose: Plunger switch needs lowered.
  • FunHouse: The right Gangway bulb is linked to another light.
  • Monster Bash: Music immediately stops after the Match sequence, if a high score is registered. This happens when the Menu Music is turned off.
  • Monster Bash: Rare collision issue where the ball can hop onto the habitrail from the right ramp.
  • Diner: Each of the red lights around the clock is missing in DX11.
  • Ripley's: No music plays at the Enter Initials. This happens when the Menu Music is turned off.
  • Dracula: No GI in the top left bumper on DX11. https://youtu.be/zw3ohZDaLP0
  • Junk Yard: Logo string, in the Operator Menu/Test/General Illumination, applies to a light on the upper part of the playfield on DX11. Logo on the backglass is fine.
  • Theatre of Magic: Had a collision issue when a ball phased through the trunk: https://www.youtube.com/watch?v=X9HaFbHKqCI
  • Shutyertrap's and other users' mentions listed.
 
Last edited:

pm1109

New member
Dec 18, 2013
1,550
0
Version 1.39.8 Bugs:

RoadShow:
  • Both plunger rollovers need lowered.
  • A wall is going through the right ramp. Table Exploration.

DX11/Other Bugs:

  • Xenon: Bonus Completion light sequence isn't synced up with the sound. Sound length is fine.
  • Muffled or abnormal music/sounds on Bride of Pin*Bot, Central Park, Cirqus Voltaire, Firepower, FunHouse, Genie, Gorgar, No Good Gofers, Ripley's, Scared Stiff, Theatre of Magic, TotAN. At the very least, have them sound like DX9.
  • Not to mention the higher pitched sounds/music on other tables, listed here.
  • Lights Camera Action: Missing floodlights in DX11.
  • Attack From Mars: Side GI (texture swap) has been carried over to DX11 from DX9.
  • Attack From Mars: Find a way to strengthen the Strobe light in DX11?
  • Haunted House: An upper playfield plastic is lit when the ball is in the lower playfield in DX11. Should be the other way around.
  • Haunted House: Bumpers need GI on DX11.
  • ​Haunted House: Monster Bonus digits need to be brightened.
  • High Speed: "Getaway", "Ramp Bonus", and "Bonus X" lights are dimmed in DX11.
  • High Speed: Missing 1K spinner sound in DX11. Sound is present in DX9, though.
  • Creature: Overall GI lighting needs brightened on DX11. Compare to the PS4.
  • Creature: As the ball travels along the right ramp, it touches the gate of the left ramp.
  • Centaur: Backglass isn't lit on DX11.
  • Earthshaker: GI activity needs tuning on features like Match Up in DX11 (light brightness is fine) https://www.youtube.com/watch?v=h3DLZKWmqGI
  • Earthshaker: Plunger is too powerful, hitting 100k on max plunge. I heard the ball rattle a bit on the spiral. A tad less works fine for going on the Overpass.
  • Earthshaker: A red flasher on the right ramp is linked with Zone 9 on DX11.
  • Earthshaker: Left Roadsign bulb (Center Ramp) is too dim on DX11. The Mile 30 light is making this light activate.
  • Fish Tales: Captive ball lights are too dim on DX11. Surprisingly, the flashers are fine.
  • Fish Tales: Most of the GI belongs to the Lower Playfield on DX11, according to the Operator's Menu/Tests/General Illumination. https://www.youtube.com/watch?v=zw3ohZDaLP0
  • Fish Tales: Some flashers, such as Caster's Club, Jackpot, Super Jackpot, the Reel, and the top left, are either very dim or non-existant.
  • Black Knight 2000: Only the lower half of the backbox is lit on DX11.
  • Black Knight 2000: RANSOM letters are dim on DX11.
  • Taxi: As the ball travels along the right habitrail, the leftmost Lola drop target can sometimes be dropped in the process.
  • Taxi: Light sequences and alphanumeric animations seem off-sync with the music. Compare the Million and the Jackpot sequences with their real-life counterparts.
  • Taxi: The Carry Passengers light coincides with the Million light in DX11.
  • White Water: Occasional ball hops at Bigfoot Bluff's diverter. http://youtu.be/9uFpTJeTld4
  • Champion Pub: Start Fight light sequence missing on both health bars (and other lights) on DX11: https://www.youtube.com/watch?v=CzFvBmwIx5g
  • Whirlwind: Light effects around the lightning flashers remain on in DX11. https://www.youtube.com/watch?v=wajnSB882p4
  • Whirlwind: Plunging and making the 3-Toll ramp, a bit less than full power. That ramp needs to feel more steep.
  • Whirlwind: Have the set of Super Door Values lights on the HUD to be like Earthshaker and Cyclone?
  • ​Whirlwind: Enter Initials music doesn't loop, Menu Music on or not.
  • Whirlwind: The same music mentioned above doesn't loop in DX11 when a multiball mode is ready. Same with Enter Initials.
  • Whirlwind: 3,000 Spinner and the 100K spot target lights are dim on DX11.
  • Twilight Zone: Wronged Multiball startup light sequence alongside claiming a Jackpot, both being off sync when compared to the actual machine (DX9 has this problem as well). I think it's a problem with emulation in general, since this issue is found on Visual Pinball and some actual machines as well. http://youtu.be/K5DY_Mr2n3U?t=5m49s
  • Twilight Zone: Brighter flashers and GI on DX11, similar to that of Addams Family?
  • Twilight Zone: The "GUM" and "BALL" lights are tied in with the flashers on DX11.
  • Twilight Zone: The "Lock 2" light is very dim on DX11. Could be why the left outlane EB light is tied with Lock 2.
  • Twilight Zone: The green bulb (Left Spiral light) right next to the Powerfield is very dim on DX11. Not the one marked Powerball.
  • Twilight Zone: The 2 red lights on the Powerfield are very dim and illegible on DX11.
  • Twilight Zone: Some 5 Mil lights, as well as the 3 left ramp arrow lights, Clock Millions light, and Power Payoff light, are dim on DX11.
  • Twilight Zone: Some of the GI are in the wrong places in DX11, including the backglass. Refer to the Operator Menu/Tests/General Illumination. http://youtu.be/3f5IlUL3vkU
  • Twilight Zone: Lost In the Zone music starts playing right after claiming the award, during "You have come to the end of your journey." No music should be playing from there until "Survival is everything" and further on. Music should then stop when the second fly-through plays after listing all events in the mode, with LITZ music starting shortly after. When LITZ ends, music should stop playing until the final totals begin to add up.
  • Twilight Zone: Music doesn't stop playing when a Powerball Payoff is collected, before starting Powerball Mania.
  • Twilight Zone: Music doesn't stop playing when Clock Chaos activates, during "Time is a one-way street...". The correct music plays afterward, though.
  • Twilight Zone: Greed music is missing in DX11.
  • Twilight Zone: Starting a new game while "Game Over" is on the DMD immediately ends it.
  • Twilight Zone: A sound is missing during the opening Mutliball sequence, interrupted by another: https://www.youtube.com/watch?v=dJSljt9thtg
  • Twilight Zone: Metal ramp in the Lock is missing. http://youtu.be/00LzUVAzJ8o?t=1m3s
  • Twilight Zone: Camera wall is missing. http://www.ipdb.org/showpic.pl?id=2684&picno=37888&zoom=1
  • Addams Family: Bonus count is a bit off-sync. Sounds are supposed to align with the different bonus sections on the DMD. Refer to videos on the internet.
  • Addams Family: Cousin It's bonus tune now is lower-pitched, and Mamushka's bonus tune is higher-pitched.
  • Phantom of the Opera: Right habitrail interferes with the metal piece around the spinner. http://www.ipdb.org/showpic.pl?id=1777&picno=9468
  • Starship Troopers: Bug counters need to be brightened on DX11. They are lights, after all...
  • Starship Troopers: Main music is getting cut off early. https://www.youtube.com/watch?v=QoDUY4AIED4
  • Star Trek TNG: Delta ramp gate isn't aligned to the metal piece below the Lock/Super bulbs. http://www.ipdb.org/showpic.pl?id=2357&picno=13798
  • Pin*Bot: Red topper is missing. http://www.ipdb.org/showpic.pl?id=1796&picno=21840&zoom=1
  • Firepower: Skewed cabinet art. http://www.ipdb.org/showpic.pl?id=856&picno=44750&zoom=1
  • Black Hole: Tube at the Re-Entry is really faded on DX11. It's missing overall on DX9.
  • Class of 1812: The teeth and heart are supposed to be in the rhythm of the music during Multiball. https://www.youtube.com/watch?v=ap6C4inCD7I
  • Black Knight: Locks need more tuning. Just had a second ball locked where it's supposed to exit.
  • Black Knight: Sometimes the first lock doesn't register. A nudge can solve this problem. https://www.youtube.com/watch?v=EBdo_V0AAb8
  • Black Knight: Depending on how balls are positioned, a third lock up top can be denied.
  • Medieval Madness: Rare collision issue where the ball can sometimes hop off the right ramp and onto the habitrail.
  • Black Rose: Plunger switch needs lowered.
  • FunHouse: The right Gangway bulb is linked to another light.
  • Monster Bash: Music immediately stops after the Match sequence, if a high score is registered. This happens when the Menu Music is turned off.
  • Monster Bash: Rare collision issue where the ball can hop onto the habitrail from the right ramp.
  • Diner: Each of the red lights around the clock is missing in DX11.
  • Ripley's: No music plays at the Enter Initials. This happens when the Menu Music is turned off.
  • Dracula: No GI in the top left bumper on DX11. https://youtu.be/zw3ohZDaLP0
  • Junk Yard: Logo string, in the Operator Menu/Test/General Illumination, applies to a light on the upper part of the playfield on DX11. Logo on the backglass is fine.
  • Theatre of Magic: Had a collision issue when a ball phased through the trunk: https://www.youtube.com/watch?v=X9HaFbHKqCI
  • Shutyertrap's and other users' mentions listed.

That list seems to get longer and longer each time i look at it :(
 

Metalzoic

New member
Jun 8, 2012
907
0
Thanks Mike for the info. It still would be nice if one could launch the dx11 exe directly.

@all seeing new physics at big shot: ha ha - placebo
[MENTION=607]Metalzoic[/MENTION]: dunno. only had two hours of playtime, no additional nag screen. Heard a full reinstall helps?!

If Mikes suggestion doesn't help I'll try that.
Althoug I just realized I don't even know how to uninstall a steam game. Just like normal through the control menu or do you have to do it through Steam in some way? Hmmm...
 

frostyarcade

New member
Apr 15, 2015
53
0
Tested the new version, and getting slowdowns for most of my tables in directx11 (along with the flippers still being cropped out due to the 4:5 ratio)? I tried afm, tales ofan, and tz- getting a consistent slowdown. Oddly enough CV didn't give me one? Anyone else run into this since one of the last two updates?
 

Tarek Oberdieck

New member
Jan 18, 2015
451
0
There's a bug in version 139.8.
When I move from the leadeboard all time overall view from any table to the next or previous the game cycles only between RBIoN, Totan, ToM and BH. Other tables are not reachable.

Second my last BSD score is not posted in the leaderboard. It´s not clear for me why, I haven´t changed any setting.
There seems to be some leaderboard problems yesterday, some tables displayed no scores, other do.
Anyone else have had equal problems yesterday?

Dracula.jpg
 

greatdane

New member
Feb 19, 2015
49
0
There's a bug in version 139.8.
When I move from the leadeboard all time overall view from any table to the next or previous the game cycles only between RBIoN, Totan, ToM and BH. Other tables are not reachable.

Second my last BSD score is not posted in the leaderboard. It´s not clear for me why, I haven´t changed any setting.
There seems to be some leaderboard problems yesterday, some tables displayed no scores, other do.
Anyone else have had equal problems yesterday?

Same problem here today. Just scored a 471 mil. on Fish Tales but it never registers on the leaderboard and I could only see the tables you mentioned. I then quit the table and entered again and then I could see all the tables in the leaderboard but my score is still missing.
 
Last edited:

Tarek Oberdieck

New member
Jan 18, 2015
451
0
Same problem here today. Just scored a 471 mil. on Fish Tales but it never registers on the leaderboard and I could only see the tables you mentioned. I then quit the table and entered again and then I could see all the tables in the leaderboard but my score is still missing.

I can't confirm this. Tested a few minutes ago again, start table was Addams Family. The cycle problem still exist. My score seems lost forever - anyway some day I´ll repeat...:p
 

Mike Reitmeyer

FarSight Employee
Mar 13, 2012
1,735
1
I fixed the issue with leaderboards not scrolling to all the tables. That'll be fixed in the next build. Not sure what the issue is with scores not posting yet.
 

Tarek Oberdieck

New member
Jan 18, 2015
451
0
I fixed the issue with leaderboards not scrolling to all the tables. That'll be fixed in the next build. Not sure what the issue is with scores not posting yet.

I have tried to "fix" this by myself and reached another good score. Not posted to the leaderboard since 90 minutes:

Dracula.jpg


This time different to my last attempt the score is visible here:

Friends.jpg


But not here:

Leaderboard.jpg


There´s something wrong with the leaderboard. Any chance to recover this score? Was a really good game...
 
Last edited:

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