- Mar 17, 2012
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This is the master issues list for Firepower. This thread is maintained to aid FarSight in exterminating gameplay bugs, art issues, and sound problems from FP.
This thread is locked to keep it clean and focused on actual issues, as opposed to opinions about such issues. Report art issues in the Art forum, and all other issues in a new thread in this table's forum. I will add newly-reported issues to this thread at regular intervals. In addition, each bug has a link to the thread it was reported in; discussion of bugs should take place there.
Latest Updates:
01 Mar 2014
Status key:
GAMEPLAY ISSUES:
24-001: Table hangs after end of game
First reported: 19 Feb 2013
Description: After the final ball drains, the end of game sounds play but the UI does not appear. Flippers are nonresponsive and no ball is in the plunger lane; calling the attendant does not help. Chance of occurrence is increased if at least one ball is locked for the second multiball when the game ends, or if an extra ball is earned.
Devices: Android, iOS, PC
Status: Confirmed, open as of 22 Mar 2013, reconfirmed still open as of 01 Mar 2014
Notes: Tilting the table violently will restore the UI after the "TILT" message appears. See also this post for additional recent discoveries.
24-002: Table does not provide a new ball after second ball is locked
First reported: 16 Feb 2013
Description: The table does not provide a third ball to continue play after the first two balls are locked.
Devices: iOS
Status: Unknown
24-003: Particular soft plunge puts ball on playfield but table is unresponsive
First reported: 28 Feb 2013
Description: Plunging the ball just hard enough to hit the metal gate at the end of the shooter lane will cause the ball to phase through the gate and onto the playfield, but the table does not enable flipper control.
Devices: Android, iOS
TPA Version: iOS v1.2.9
Status: Confirmed, open as of 25 May 2013
24-004: Table enters infinite scoring loop after ball drains
First reported: 02 Mar 2013
Description: After receiving an extra ball on the first ball, draining causes the table to enter an infinite scoring loop.
Devices: Android, iOS
Status: Confirmed, open as of 22 Mar 2013
24-005: Table awards infinite bonus after playing multiball in a multiplayer game
First reported: 15 Feb 2013
Description: After a player completes multiball in a multiplayer game and drains, the table may launch a second ball shortly into the next player's turn. If this happens, that player may receive infinite bonus, making the rest of the game unplayable.
Devices: iOS
Status: Unknown
24-006: Game state for players in multiplayer game holds between games
First reported: 17 Feb 2013
Description: After a multiplayer game concludes, immediately starting another one may result in Player 2, 3 and/or 4 starting with locks lit and/or the 1-6 targets in whatever state they were in for that player at the end of the last game.
Devices: iOS
Status: Unknown
24-007: Game loses track of number of balls in play during multiball
First reported: 28 Apr 2013
Description: Table went to bonus count after second ball in multiball drained, even though one ball remained on the table. Table remained in two-ball play for remainder of game, with the player losing a ball whenever either ball drained.
Devices: iOS
TPA Version: Unknown
Status: New
24-008: Achieving maximum bonus may award infinite bonus
First reported: 17 May 2013
Description: If the player maximizes the end-of-ball bonus, the table may score infinite bonus instead, rendering the game unplayable.
Devices: PS3
TPA Version: PS3 v2.10
Status: Confirmed, open as of 20 May 2013
24-009: Jet bumpers are exceptionally lazy and don't register hits
First reported: 17 Feb 2013
Description: The jet bumpers are very lazy and often don't register glancing hits.
Devices: Android, iOS, PS3
Status: Fixed in Android v1.13.0, iOS v1.2.6. Still open as of PS3 v2.12.
24-010: Center targets do not relight kickback under certain conditions
First reported: 19 Feb 2013
Description: If the center lights are partially lit (some lit and not others) while the kickback is not lit and the ball drains, then when the center lights are next completed, the kickback does not relight.
Devices: iOS
Status: Confirmed to the extent that something weird is going on and merits closer examination, open as of 02 Aug 2013.
This thread is locked to keep it clean and focused on actual issues, as opposed to opinions about such issues. Report art issues in the Art forum, and all other issues in a new thread in this table's forum. I will add newly-reported issues to this thread at regular intervals. In addition, each bug has a link to the thread it was reported in; discussion of bugs should take place there.
Latest Updates:
01 Mar 2014
- Updated status of table nonprogression issue # 24-001.
- Added kickback relight issue # 24-010.
- Added lazy bumper gameplay issue # 24-009 that has been fixed for a while now (at least on mobiles) but that I stupidly overlooked. D'oh!
- Added bonus gameplay issue # 24-008.
- Added multiball gameplay issue # 24-007.
Status key:
- New - Issues that are newly reported.
- Unknown - Issues from a long time ago that have not been followed up in a while so that no one really knows what happened to them.
- Confirmed / Open - Issues that either I've personally reproduced, that so many people have reported that the existence of the issue is not in doubt, and/or that members have posted a demonstration (like a YouTube clip) of the issue.
- Acknowledged - Issues that have been acknowledged by FarSight, but for which no fix exists yet.
- Fix Pending - Issues that have fixed by FarSight, but the fix is in testing or submission process and is not yet available to players.
- Fixed - Issues that have been resolved by FarSight. Note that not all platforms receive bug fixes at the same time, so an issue that is "Fixed" may still be unresolved on some platforms.
- Could Not Reproduce - Issues that were reported, but the issue has not been successfully reproduced.
- Working as Designed - Issues that are bugs or quirks in the actual table, as well as other issues that result from design or licensing constraints.
GAMEPLAY ISSUES:
24-001: Table hangs after end of game
First reported: 19 Feb 2013
Description: After the final ball drains, the end of game sounds play but the UI does not appear. Flippers are nonresponsive and no ball is in the plunger lane; calling the attendant does not help. Chance of occurrence is increased if at least one ball is locked for the second multiball when the game ends, or if an extra ball is earned.
Devices: Android, iOS, PC
Status: Confirmed, open as of 22 Mar 2013, reconfirmed still open as of 01 Mar 2014
Notes: Tilting the table violently will restore the UI after the "TILT" message appears. See also this post for additional recent discoveries.
24-002: Table does not provide a new ball after second ball is locked
First reported: 16 Feb 2013
Description: The table does not provide a third ball to continue play after the first two balls are locked.
Devices: iOS
Status: Unknown
24-003: Particular soft plunge puts ball on playfield but table is unresponsive
First reported: 28 Feb 2013
Description: Plunging the ball just hard enough to hit the metal gate at the end of the shooter lane will cause the ball to phase through the gate and onto the playfield, but the table does not enable flipper control.
Devices: Android, iOS
TPA Version: iOS v1.2.9
Status: Confirmed, open as of 25 May 2013
24-004: Table enters infinite scoring loop after ball drains
First reported: 02 Mar 2013
Description: After receiving an extra ball on the first ball, draining causes the table to enter an infinite scoring loop.
Devices: Android, iOS
Status: Confirmed, open as of 22 Mar 2013
24-005: Table awards infinite bonus after playing multiball in a multiplayer game
First reported: 15 Feb 2013
Description: After a player completes multiball in a multiplayer game and drains, the table may launch a second ball shortly into the next player's turn. If this happens, that player may receive infinite bonus, making the rest of the game unplayable.
Devices: iOS
Status: Unknown
24-006: Game state for players in multiplayer game holds between games
First reported: 17 Feb 2013
Description: After a multiplayer game concludes, immediately starting another one may result in Player 2, 3 and/or 4 starting with locks lit and/or the 1-6 targets in whatever state they were in for that player at the end of the last game.
Devices: iOS
Status: Unknown
24-007: Game loses track of number of balls in play during multiball
First reported: 28 Apr 2013
Description: Table went to bonus count after second ball in multiball drained, even though one ball remained on the table. Table remained in two-ball play for remainder of game, with the player losing a ball whenever either ball drained.
Devices: iOS
TPA Version: Unknown
Status: New
24-008: Achieving maximum bonus may award infinite bonus
First reported: 17 May 2013
Description: If the player maximizes the end-of-ball bonus, the table may score infinite bonus instead, rendering the game unplayable.
Devices: PS3
TPA Version: PS3 v2.10
Status: Confirmed, open as of 20 May 2013
24-009: Jet bumpers are exceptionally lazy and don't register hits
First reported: 17 Feb 2013
Description: The jet bumpers are very lazy and often don't register glancing hits.
Devices: Android, iOS, PS3
Status: Fixed in Android v1.13.0, iOS v1.2.6. Still open as of PS3 v2.12.
24-010: Center targets do not relight kickback under certain conditions
First reported: 19 Feb 2013
Description: If the center lights are partially lit (some lit and not others) while the kickback is not lit and the ball drains, then when the center lights are next completed, the kickback does not relight.
Devices: iOS
Status: Confirmed to the extent that something weird is going on and merits closer examination, open as of 02 Aug 2013.
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