Yeah, I'm not sure of the exact terminology that would be used, but as I understand it post-processing filters in general apply themselves at a particular resolution. I think the problem with TPA on PC is that rather than doing it at a 1:1 resolution of what the game itself is running at, it's at a far lower ratio. No idea why it hasn't been fixed yet.Post processing is causing what I described as a 'scaling issue'. i.e. ragged edges around the logos. The rest can be put down to image compression.
See images for Post Processing on/off comparisons.
Are you also seeing a change in smoothness on the silver border around the menus with post-processing on/off?
I agree, post processing is broken at this point.
I play only with it off
Timelord ...
Also 3D rendering is affected, see (again) my comparison screenshot (left: PP off, right: PP on):
It would be very nice indeed if that was fixed at some point.