Master Issues List: Black Knight 2000

Sean DonCarlos

Moderator
Staff member
Mar 17, 2012
4,293
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This is the master issues list for Black Knight 2000. This thread is maintained to aid FarSight in exterminating gameplay bugs, art issues, and sound problems from BK2K.

This thread is locked to keep it clean and focused on actual issues, as opposed to opinions about such issues. Report art issues in the Art forum, and all other issues in a new thread in this table's forum. I will add newly-reported issues to this thread at regular intervals. In addition, each bug has a link to the thread it was reported in; discussion of bugs should take place there.

Latest Updates:

01 Mar 2014
  • Created initial list.


Status key:
  • New - Issues that are newly reported.
  • Unknown - Issues from a long time ago that have not been followed up in a while so that no one really knows what happened to them.
  • Confirmed / Open - Issues that either I've personally reproduced, that so many people have reported that the existence of the issue is not in doubt, and/or that members have posted a demonstration (like a YouTube clip) of the issue.
  • Acknowledged - Issues that have been acknowledged by FarSight, but for which no fix exists yet.
  • Fix Pending - Issues that have fixed by FarSight, but the fix is in testing or submission process and is not yet available to players.
  • Fixed - Issues that have been resolved by FarSight. Note that not all platforms receive bug fixes at the same time, so an issue that is "Fixed" may still be unresolved on some platforms.
  • Could Not Reproduce - Issues that were reported, but the issue has not been successfully reproduced.
  • Working as Designed - Issues that are bugs or quirks in the actual table, as well as other issues that result from design or licensing constraints.


GAMEPLAY ISSUES:

44-001: Magna-Save magnet is not strong enough
First reported: 16 Feb 2014
Description: The Magna-Save magnet is not powerful enough compared to the one on the real machine.
Devices: iOS, PC
TPA Versions: iOS v3.3.0, PC v1.23
Status: Confirmed as of 01 Mar 2014

44-002: Table suffers stuttering/framerate issues on iPad 2
First reported: 01 Mar 2014
Description: The table exhibits jerky, erratic play. Ball motion additionally does not follow expected trajectories, even allowing for the stuttering.
Devices: iPad 2
TPA Versions: iOS v3.3.1
Status: Confirmed as of 01 Mar 2014. May be device-specific issue; iPad 3 and iPhone 4S users report not being affected.
 
Last edited:

Sean DonCarlos

Moderator
Staff member
Mar 17, 2012
4,293
0
ART ISSUES:

44-501: Playfield is too bright
First reported: Feb 2014
Description: The table playfield is too saturated, to the point where play with the normal silver ball is nearly impossible because the ball becomes "lost" in the artwork.
Devices: All
TPA Versions: iOS v3.3.0, Android 1.23, PC 1.23
Status: Fixed in iOS v3.3.1. Fixes for other platforms coming at next release.

44-502: Various flasher issues
First reported: Feb 2014
Description: Higher level-of-detail set is missing its flashers, lightning bolt flasher is operating incorrectly and red lightning bolt on upper playfield is operating incorrectly.
Devices: iOS
TPA Versions: iOS v3.3.0
Status: Fixed in iOS v3.3.1.
 
Last edited:

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